====== In-Game Components ====== //For making or editing your own components see [[modding:components|Components (Modding)]]// ===== Component Types ===== ==== Power ==== * [[canon:components:Power#Power Generators|Power Generator]] - Reactors. Makes the energy that gets used by other systems. * [[canon:components:Power#Batteries|Power Storage]] – Batteries. Can run some components if the Ion Reactor is off. ==== Movement ==== * [[canon:components:movement#FTL|FTL]] – Faster Than Light drive. * [[canon:components:movement#Propulsion|Propulsion]] – Main Engines. Moves the vessel forward * [[canon:components:movement#Maneuvering|Maneuvering]] – Maneuvering Thrusters. Turn! ==== Weapons ==== * [[canon:components:weapons#Weapon Systems|Weapon Systems]] – Needed for Tactical Interface. Powers the weapons. * [[canon:components:weapons#Cannons|Cannons]] – Variety of Ion, Pulse, APG, GPG. Guns Guns Guns * [[canon:components:weapons#Missile Systems|Missile Systems]] – Missile Tubes, Missile Bays. Do you want to fire all of your missiles at once? Or one at a time? * [[canon:components:weapons#Shields|Shields]] – Rechargeable damage reduction. Don't forget to turn them on. ==== Other ==== * [[canon:components:other#Sensors|Sensors]] – Scanning and Communications. Different distances for different power. * [[canon:components:other#Life Support|Life Support]] – Keeping people alive. * [[canon:components:other#Cloaking|Cloaking]] – shhhh . . . . . It's a secret ===== Component Information ===== Name – Name of the Component Type – The type of component (what it's supposed to do) Function – How it uses energy (Generate, Store, or Consume) [[canon:companies:companies_list|Company]] – The company that makes the component. Hard Points – How many hard points the component takes up. ==== Component Stats ==== * Integrity – Hit points. * Minimum – Minimum integrity required to use the component. Below this, the component turns off. * Tolerance – Unsure. ==== Power Consumption ==== * Level – Amount of power that gets stored in a component * Optimal – The standard amount of power stored in a component. * Maximum – Unsure of difference from Optimal. * Charge – Speed at which the Level gets charged. * Bleed – Speed at with the Level discharges. ==== Weapons ==== * Class – Projectile or Missile * Recycle – How long it takes to fire * Energy – How much energy it consumes when it fires/charges * Speed – Speed of the projectile, in Meters/second * Range – Range of the projectile, in Meters * Damage Type – Type of Damage (Piercing, Electrical, Explosive, Radiation, etc) * Damage – Hull or Shield Damage