====== Actions ====== Actions are triggered several ways from within Horizons. They can be triggered from as part of an IF-THEN statement inside of an [[modding:events|Event]] //(see also: [[modding:conditions|conditions]])// or triggered with a [[modding:dialog|Dialog Group]]. //Individual action detail pages coming soon!// ^ Name ^ Description ^ | Adjust Time | Add or Remove mission time from the mission clock. | | Cargo Add/Remove | Adds or removes cargo from an Object or Player. | | Device: Command | Send a command to an external device. | | Device: Poll | Trigger a poll on an external device. | | DMX | Send a DMX lighting look. | | Encounter: Check | Manually (re)check the chances of an Encounter and trigger it if they have been met. | | Encounter: Enable | Enable the checking of the chances of an Encounter and trigger it if they have been met. | | Encounter: Trigger | Manually trigger an encounter, disregarding the chances. | | Event: Check | Manually (re)check the conditions of an Event and trigger it if they have been met. | | Event: Enable | Enable the checking of the conditions of an Event and trigger it if they have been met. | | Event: Trigger | Manually trigger an Event's actions, disregarding the conditions. | | Mission: Set | Set the current mission. This Action is intended for use within Campaigns. | | Mission: End | End the current mission. This Action is intended for use within Campaigns. | | Mission End: Success | Manually ends the mission, marking it as a success. | | Mission End: Failure | Manually ends the missions, marking it as a failure. | | Mission Waypoint: Add | Add a waypoint that can be accessed by the Flight officer. | | Mission Waypoint: Remove | Remove a waypoint that was accessible by the Flight officer. | | Send Message | Send a message from one Object to another or a Player. | | Send Message [Consoles] | Send a message directly to a player console. | | Send Topic | Send a topic from an Object's dialog tree to a Player. | | Steam Achievement | Trigger a steam achievement unlock for the player hosting the target Player bridge. | | Objective: Completion | Mark an Objective as complete. | | Objective: Visibility | Make an Objective visible or invisible. | | Object: Property | Set or edit an [[modding:properties|Object Property]]. | | Object: Spawn | Instantly add an object to the world. //Note: This object menu currently is more limited than the Object and Encounter Add-Object menu.// | | Object: Despawn | Instantly remove an object from the world. | | Object: Destroy | Trigger the self-destruct on an object, causing it to explode. | | Pedia: Show/Hide | Show a Pedia entry on a specific player console. | | Pedia: Visibility | Change the visibility of a Pedia entry. | | Phillips Hue: Effect | Trigger an effect on a Phillips Hue bridge. | | Phillips Hue: Scene | Trigger a scene on a Phillips Hue Bridge. | | Script: Function | Run a custom script function. | | Sound: Play | Play an audio file from the module directory. | | Tag: Add | Add a tag to an Object. | | Tag: Clear | Clear a tag from an Object. | | Task: Add | Add a task to an Object's queue. | | Task: Clear | Clear an Object's queue of tasks. | | Variable: Set | Set or edit the value of a Variable. | | Waypoint: Local | Set a local waypoint that an Object can reference using the “Go To” Task. | | Waypoint: Interstellar | Set an interstellar waypoint that an object can reference using the “Go To” Task. | | Wait | Allow a specified amount of time to elapse before moving on to the next Action. | ---- Jump To | [[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]]