====== Conditions ====== Conditions logical IF checks used to determine if [[modding:events|Event]] Actions or [[modding:encounters|Encounter]] Object Spawns should be triggered. These are used at both the [[modding:modules|Module]] and [[modding:missions|Mission]] level. If using conditions as part of Events, see also: [[modding:actions|Actions]]. //Individual condition detail pages coming soon!// ^ Name ^ Description ^ | Device: Property | Checks a property on an external device. | | Device: State | Checks a state on an external device. | | Device: Code | Checks a code on an external device. | | Duration | Time elapsed since the event was enabled. | | Emergency | | | Mission: Percent Complete | Checks the percentage of mission objectives completed. | | Mission: Score | Checks the mission score. | | Mission: State | Checks the mission state. | | Mission: Time Remaining | Checks the time remaining in the mission. | | Mission: Success | Checks if the objectives are all complete. | | Object: Cargo | Checks the cargo contents of an object. | | Object: Controller | | | Object: Count | Checks the current number of objects with a specific name or tag. | | Object: Property | Checks a specific property of an object. | | Object: Scanned | Checks to see if an object has been scanned by the Player. | | Objective: Complete | Checks to see if an objective is complete. | | Pedia: Viewed | Checks to see if a Pedia article has been viewed. | | Pedia: Visible | Checks to see if a Pedia article is visible. | | Player Hit: Shield | | | Player Hit: Hull | | ---- Jump To | [[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]] | [[modding:objectives|Objectives]]