======Encounters====== Encounters are similar to a D&D "random encounter" system. Encounters can be defined at the [[modding:modules|Module]] and [[modding:missions|Mission]] levels. Encounters at the mission level will override Encounters at the module level that have the exact same name. ===== Add An Encounter ===== ^ Name ^ Description ^ Value ^ | Name | The unique name/ID for this encounter. Note: encounters at the mission level will override encounters at the module level with the exact same name. | text | | Faction | A condition that can limit what faction this encounter will activate against. | drop-down selection of known factions | | Location | A condition that will limit what location this encounter will activate when the players are present. | name or tag | | Chance | The percentage chance of this encounter activating. | 0 to 1 where 0.1 is 10%, 0.5 is 50%, 1 is 100%, etc | | Repeating? | Can this encounter be triggered more than once per activation? | Checkbox | | Active? | Is this encounter active at the start of the mission or world? (Note: encounters can be activated and deactivated by Actions) | Checkbox | | Groups | The potential [[modding:add_object|objects]] and/or [[modding:actions|actions]] inside this encounter. | see [[modding:encounters#add_an_encounter_group|Add an Encounter Group]] | ===== Add an Encounter Group ===== ^ Name ^ Description ^ Value ^ | Index | The unique (within this encounter) identifier for the Encounter Group. | text | | Name | A name for the encounter. | text | | Add [[modding:add_object|Object ]] | Add an object to the world when this encounter is triggered. | see [[modding:add_object|Add an Object]] | | Add [[modding:actions|Action ]] | Add an action that will change the world when triggered. | see [[modding:actions|Actions ]] | ---- Jump To | [[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]] | [[modding:objectives|Objectives]]