====== Game Event ====== This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment. This system checks for a set of "conditions" (IF) and then performs a set of "actions" (THEN). This system interfaces to a wide variety of ship systems [[modding:components]] and variables. ===== Properties ===== ^ Name ^ Description ^ | Name | The title of this Event. This is considered the ID, and is used to compare when loading module and mission level events. | | Frequency | The frequency with with an Event will attempt to trigger in an automated fashion. | | Mode | The method used for matching the defined conditions to check for a triggered state. | | [[gameplay:stations:game_master|Game Master]] | Is this event visible to the Game Master? | | Active | The base state of the event. In-Active events can't trigger automatically. | | [[modding:conditions|Conditions]] | The collection of Conditions defined for this event. | | [[modding:actions|Actions]] | The collection of Actions defined for this event. | ---- Jump To | [[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]] | [[modding:objectives|Objectives]]