====== Mission Objectives ====== Mission Objectives track a Player's progress through missions. Some types of objectives can track specific conditions and open objectives can be marked as complete using [[modding:actions|Actions]]. Missions can be set to automatically end when all objectives (or all non-optional objectives) are complete. ===== Add an Objective ===== ^ Name ^ Description ^ | Name | The name of the objective as displayed in the objectives list on the comms screen. | | Group | The grouping of objectives inside the objectives list. This is used for organization. | | Rank | Choose between a primary mission objective and an optional objective. | | Type | See [[modding:objectives#objective_types|Objective Types]] | | Tags | The variable used to check the type against. example: Type:“Objects Destroyed” Tags:“Darts” where “Darts” refer to the tag assigned in the object screen or spawning action. | | Description | The description displayed when an objective is clicked on the Comms Console. | | Visible? | If this is checked the mission will be visible on the Comms Console. If unchecked it will not be visible. Visibility can be changed through an Event or Dialog Action. | ===== Objective Types ===== ^ Name ^ Description ^ | Open | An objective that must be marked complete by an Event. | | Commodity | An objective based on the acquisition of a specific commodity. | | Objects Destroyed | An objective that counts the destruction of specific tags or object names. | | Objects Hailed | An objective that counts the hailing of specific of specific tags or object names. | | Objects Scanned | An objective that counts the scanning of specific of specific tags or object names. | | Objects Survived | An objective that tracks the survival of specific tags or object names. | | Timed | An objective that counts down for a specific amount of time. | ---- Jump To | [[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]] | [[modding:objectives|Objectives]]