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canon:components:weapons [2022/01/25 16:03] – created hemacast | canon:components:weapons [2024/01/27 00:49] (current) – explain FR xansta | ||
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===== Weapon Systems ===== | ===== Weapon Systems ===== | ||
+ | Name - **Weapon Systems** \\ | ||
+ | Type - WeaponSystem \\ | ||
+ | Function - Consume \\ | ||
+ | Hard Points - 5 \\ | ||
+ | |||
+ | Integrity - 500 \\ | ||
+ | Minimum - 0 \\ | ||
+ | Tolerance - 0 \\ | ||
+ | |||
+ | Optimal - 1000 \\ | ||
+ | Maximum - 1000 \\ | ||
+ | Charge - 5 \\ | ||
+ | Bleed - 10 \\ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Name - **Weapon Systems F1** \\ | ||
+ | Type - WeaponSystem \\ | ||
+ | Function - Consume \\ | ||
+ | Hard Points - 2 \\ | ||
+ | |||
+ | Integrity - 50 \\ | ||
+ | Minimum - 0 \\ | ||
+ | Tolerance - 0 \\ | ||
+ | |||
+ | Optimal - 200 \\ | ||
+ | Maximum - 200 \\ | ||
+ | Charge - 2 \\ | ||
+ | Bleed - 10 \\ | ||
===== Cannons ===== | ===== Cannons ===== | ||
+ | All Cannons are Type - Weapon and Function - Store. All Cannons get their energy from the Weapon System, so the Optimal, Max, Charge, and Bleed are ignored. They are replaced by Energy and Recycle which are how much energy the weapon draws from the weapon system and how quickly it charges respectively. | ||
+ | |||
+ | ^ Name | APG | GPG | ION | ION E6 | PHOTON | ||
+ | ^ Company | ||
+ | ^ Hard Points | ||
+ | ^ ::: | ||||||||| | ||
+ | ^ Integrity | ||
+ | ^ Minimum | ||
+ | ^ Tolerance | ||
+ | ^ ::: | ||||||||| | ||
+ | ^ Class | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | | ||
+ | ^ Recycle | ||
+ | ^ Energy | ||
+ | ^ ::: | ||||||||| | ||
+ | ^ Speed | 5000 | 8000 | 8000 | 8000 | 1500 | 9000 | 8000 | 8000 | 8000 | ||
+ | ^ Range | 30000 | 35000 | 20000 | 20000 | 60000 | 20000 | 20000 | 80000 | 20000 | | ||
+ | ^ ::: | ||||||||| | ||
+ | ^ Damage Type | Piercing | ||
+ | ^ Damage | ||
===== Missile Systems ===== | ===== Missile Systems ===== | ||
+ | |||
+ | Missile Systems use [[canon: | ||
+ | |||
+ | Name - **LRM** (Long Range Missile) \\ | ||
+ | Hard Points - 1 \\ | ||
+ | |||
+ | Integrity - 20 \\ | ||
+ | Minimum - 0 \\ | ||
+ | Tolerance - 0 \\ | ||
+ | |||
+ | Weapon Class - Missile \\ | ||
+ | Recycle - 20 \\ | ||
+ | Energy - 2 \\ | ||
+ | |||
+ | Ammo 20 \\ | ||
+ | Max Ammo 100 \\ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Name - **LRM FR** (Long Range Missile Fast Reload) \\ | ||
+ | Hard Points - 1 \\ | ||
+ | |||
+ | Integrity - 20 \\ | ||
+ | Minimum - 0 \\ | ||
+ | Tolerance - 0 \\ | ||
+ | |||
+ | Weapon Class - Missile \\ | ||
+ | Recycle - 10 \\ | ||
+ | Energy - 2 \\ | ||
+ | |||
+ | Ammo 20 \\ | ||
+ | Max Ammo 100 \\ | ||
===== Shields ===== | ===== Shields ===== | ||
+ | |||
+ | All Shields are of Type - Shield and Function - Consume | ||
+ | |||
+ | |||
+ | ^ Name | Shield Generator | ||
+ | ^ Company | ||
+ | ^ Hard Points | 4 | 4 | 4 | | ||
+ | | STATS | ||| | ||
+ | ^ Integrity | ||
+ | ^ Minimum | ||
+ | ^ Tolerance | ||
+ | | LEVELS | ||
+ | ^ Optimal | ||
+ | ^ Maximum | ||
+ | ^ Charge | ||
+ | ^ Bleed | 10 | 10 | 10 | ||
+ | |||
+ | ---- | ||
+ | Components : [[canon: |