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        <dc:date>2022-01-03T00:39:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:actions</title>
        <link>http://wiki.starshiphorizons.com/modding:actions?rev=1641170377&amp;do=diff</link>
        <description>Actions

Actions are triggered several ways from within Horizons. They can be triggered from as part of an IF-THEN statement inside of an Event (see also: conditions) or triggered with a Dialog Group.

Individual action detail pages coming soon!
 Name                       Description</description>
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        <title>modding:add_object</title>
        <link>http://wiki.starshiphorizons.com/modding:add_object?rev=1643225168&amp;do=diff</link>
        <description>Create an Object

Creating objects fills the world of Horizons to make the story worth telling. Objects can be quick-spawned using an Action or created using the full Create an Object menu inside the Objects and Encounters menus at both the Module and Mission level.

The Create an Object menu has seven sections along the sidebar of the popup: General, Location, Cargo, Hardpoints,</description>
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        <dc:date>2022-01-26T04:22:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:behavior</title>
        <link>http://wiki.starshiphorizons.com/modding:behavior?rev=1643170970&amp;do=diff</link>
        <description>Behaviors

Behaviors are how the object behaves.
 Behavior            Description                                                                  Idle                Fly Casual                                                                   Active</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:campaigns</title>
        <link>http://wiki.starshiphorizons.com/modding:campaigns?rev=1643151636&amp;do=diff</link>
        <description>Campaigns

This game feature is still under development. For more information, please consult the roadmap.

What It Will Become

Campaigns are made up of multiple missions. These missions are steps in the campaign. Successful or unsuccessful completion of missions will advance the player through the campaign. Like Dialogs, the event structure of a campaign is more like a tree than a straight timeline.</description>
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        <title>modding:commodities</title>
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        <description>Commodities



Commodities are assets that can be used for trading. They are cargo that is stored in the cargo hold and transferred with shuttles.

The Horizons Module comes with a set of standard In-Game Commodities plus the ability to add your own at the Module or Mission level.</description>
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        <dc:date>2022-01-25T22:56:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:companies</title>
        <link>http://wiki.starshiphorizons.com/modding:companies?rev=1643151393&amp;do=diff</link>
        <description>Companies

This page details how you can add your own companies to Modules, for the stock list of Companies in Horizons, see Companies</description>
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        <dc:date>2024-01-26T22:41:58+00:00</dc:date>
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        <title>modding:components</title>
        <link>http://wiki.starshiphorizons.com/modding:components?rev=1706308918&amp;do=diff</link>
        <description>Components

Components are the mechanical systems of the ship which attach to Hardpoints. Examples of a component are: ShieldGenerator 4K, IonCannon, LaserCannon, etc. The available Hardpoints limit how many upgrades a smaller military or a civilian vessel can receive. Larger ships can hold bigger components and more components. Horizons comes with a default set of</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:conditions</title>
        <link>http://wiki.starshiphorizons.com/modding:conditions?rev=1620362604&amp;do=diff</link>
        <description>Conditions

Conditions logical IF checks used to determine if Event Actions or Encounter Object Spawns should be triggered. These are used at both the Module and Mission level.

If using conditions as part of Events, see also: Actions.

Individual condition detail pages coming soon!</description>
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        <dc:date>2021-05-07T04:42:14+00:00</dc:date>
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        <title>modding:dialog</title>
        <link>http://wiki.starshiphorizons.com/modding:dialog?rev=1620362534&amp;do=diff</link>
        <description>Dialog Tree

The “tree” of available dialog between players and NPCs that can be explored in the Operations/Communications station.

Below is a flowchart outlining a potential conversation. Opening the image will make it easier to read.


Each box represents a DIALOG GROUP. Each Dialog Group can contain Text, Topics, and Actions.</description>
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        <title>modding:encounters</title>
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        <description>Encounters

Encounters are similar to a D&amp;D “random encounter” system.  Encounters can be defined at the Module and Mission levels. Encounters at the mission level will override Encounters at the module level that have the exact same name.

Add An Encounter
 Name</description>
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        <dc:date>2022-01-17T17:50:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:events</title>
        <link>http://wiki.starshiphorizons.com/modding:events?rev=1642441816&amp;do=diff</link>
        <description>Game Event

This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment.  This system checks for a set of “conditions” (IF) and then performs a set of “actions”</description>
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        <dc:date>2022-01-25T23:55:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:factions</title>
        <link>http://wiki.starshiphorizons.com/modding:factions?rev=1643154952&amp;do=diff</link>
        <description>Factions

This page details how you can add your own Factions to Modules, for the stock list of Factions in Horizons, see Factions

----------

Modules - 

Commodities || Components | Resources | Ordinance 

World Building || Companies | Dialogs | Encounters | Events | Factions | Maps | Models | Screens | Vessels 

Names || NPCs | Systems | Vessels 

Story || Campaigns | Missions |</description>
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        <dc:date>2022-01-25T05:45:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:images</title>
        <link>http://wiki.starshiphorizons.com/modding:images?rev=1643089543&amp;do=diff</link>
        <description>Image Sizes Guidelines for Modders

These resolution and other guides will make it easier to get custom images in place for commodities, objects, and more.

Commodity Images

Current Commodity images are stored in the path. (MOD_NAME\Html\images\commodities\IMAGE.JPG)</description>
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        <dc:date>2021-05-07T19:29:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:maps</title>
        <link>http://wiki.starshiphorizons.com/modding:maps?rev=1620415775&amp;do=diff</link>
        <description>Maps

Galactic Map

This map is of all of the planetary systems. FTL is used to move between systems. Systems contain System Maps and Local (Planetary System) maps.

See Editing Maps for creating dedicated systems and adding module-level objects.

System Map

This map is of all planetary systems inside of a star system. With a star at its core, a system usually has many planets.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-29T21:27:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:misc</title>
        <link>http://wiki.starshiphorizons.com/modding:misc?rev=1619731622&amp;do=diff</link>
        <description>Misc

A path for a file in another module is /ModuleID/FileName.htm
So in your definition, make sure you include the /ModuleID/ prefix</description>
    </item>
    <item rdf:about="http://wiki.starshiphorizons.com/modding:missions?rev=1643151681&amp;do=diff">
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        <dc:date>2022-01-25T23:01:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:missions</title>
        <link>http://wiki.starshiphorizons.com/modding:missions?rev=1643151681&amp;do=diff</link>
        <description>Missions

The missions menu empowers Game Masters to create and edit missions within Starship Horizons Modules. There are many submenus for the mission editor.

General

This menu allows for the naming, categorization, and mission select settings for the mission. We recommend using the category menu to separate the missions in your module from the missions in other modules. Note the mission visibility toggle in the top right corner. This will toggle visibility on the mission select screen but th…</description>
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        <dc:date>2021-05-29T03:22:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:models</title>
        <link>http://wiki.starshiphorizons.com/modding:models?rev=1622258571&amp;do=diff</link>
        <description>Models

More information coming soon, however in the meantime please take a look at this video.

How to add 3D models to Starship Horizons

File type

UV Coords mapped to the model.

(content coming soon)</description>
    </item>
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        <dc:date>2022-01-25T23:01:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:modules</title>
        <link>http://wiki.starshiphorizons.com/modding:modules?rev=1643151663&amp;do=diff</link>
        <description>Modules

Modules contain game content. The Horizons module contains all of the base elements that are baked into the game. Here you can find the stock ships, missions, pedia entries, etc. By default, a Custom module is created on a new installation of Horizons. This will allow players to customize their DMX lighting and tweak the game in other ways.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-07T04:44:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:objectives</title>
        <link>http://wiki.starshiphorizons.com/modding:objectives?rev=1620362670&amp;do=diff</link>
        <description>Mission Objectives

Mission Objectives track a Player's progress through missions. Some types of objectives can track specific conditions and open objectives can be marked as complete using Actions. Missions can be set to automatically end when all objectives (or all non-optional objectives) are complete.</description>
    </item>
    <item rdf:about="http://wiki.starshiphorizons.com/modding:ordinance?rev=1643151551&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-25T22:59:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:ordinance</title>
        <link>http://wiki.starshiphorizons.com/modding:ordinance?rev=1643151551&amp;do=diff</link>
        <description>Ordinance

This page details how you can add and modify your own Ordinance to Modules, for the stock list of Ordinance in Horizons, see Ordinance</description>
    </item>
    <item rdf:about="http://wiki.starshiphorizons.com/modding:overview?rev=1622258709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-29T03:25:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:overview</title>
        <link>http://wiki.starshiphorizons.com/modding:overview?rev=1622258709&amp;do=diff</link>
        <description>Modding Overview

The Designer is the modding and mission design interface inside Starship Horizons. The Designer is opened like a console from the station select screen. Once inside designer, GMs can edit or toggle modules from the Modules folder inside the Starship Horizons directory.</description>
    </item>
    <item rdf:about="http://wiki.starshiphorizons.com/modding:pedias?rev=1620452840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-08T05:47:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:pedias</title>
        <link>http://wiki.starshiphorizons.com/modding:pedias?rev=1620452840&amp;do=diff</link>
        <description>Pedias

Pedia articles are in-game pages that can deepen the lore and immersion of a mission or campaign. Pedia entries can be added at the module level using the Designer and at the mission level by editing the mission XML file. Entries can be set to visible or hidden on creation. Actions exist to change the visibility of the article and to pop the article up on a player's screen as a floating window.</description>
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        <dc:date>2022-01-03T00:39:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:properties</title>
        <link>http://wiki.starshiphorizons.com/modding:properties?rev=1641170347&amp;do=diff</link>
        <description>Object Properties

Object properties set or override specific parameters normally set by the ship class.
 Name                   Description                                                                   Alert</description>
    </item>
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        <dc:date>2021-04-27T21:52:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:screenbuilding</title>
        <link>http://wiki.starshiphorizons.com/modding:screenbuilding?rev=1619560351&amp;do=diff</link>
        <description>Screen Building

Creating “Screens” for displaying or interfacing with the ship and its systems.

HTML5 based</description>
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        <dc:date>2021-05-03T05:59:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:tasks</title>
        <link>http://wiki.starshiphorizons.com/modding:tasks?rev=1620021570&amp;do=diff</link>
        <description>Object Tasks

Object tasks are orders that are executed in the order that they are assigned.
 Name           Description                                                                                               Hold           Hold position and ignore everything.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-01-17T03:14:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:tutorials</title>
        <link>http://wiki.starshiphorizons.com/modding:tutorials?rev=1642389261&amp;do=diff</link>
        <description>Tutorials

It is one thing to know how a menu works but it is another to see how someone uses it. The following tutorials are designed to take you on a ride-along with designers from the Horizons community to see how they use the game design tools.

Featured Tutorials</description>
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        <dc:date>2021-05-03T06:05:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:variables</title>
        <link>http://wiki.starshiphorizons.com/modding:variables?rev=1620021925&amp;do=diff</link>
        <description>Variables

Variables are numerical strings that store information that may be checked or edited later.
 Name     Description</description>
    </item>
    <item rdf:about="http://wiki.starshiphorizons.com/modding:vessels?rev=1619560382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-27T21:53:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:vessels</title>
        <link>http://wiki.starshiphorizons.com/modding:vessels?rev=1619560382&amp;do=diff</link>
        <description>Vessels

(content coming)</description>
    </item>
    <item rdf:about="http://wiki.starshiphorizons.com/modding:waypoints?rev=1620022231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T06:10:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:waypoints</title>
        <link>http://wiki.starshiphorizons.com/modding:waypoints?rev=1620022231&amp;do=diff</link>
        <description>Waypoints

Waypoints are named points in space that the Flight console can target and jump to.
 Name           Description                                                                                                        Name           The name of the waypoint that appears in the Flight Screen's waypoint menu.</description>
    </item>
</rdf:RDF>
