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modding:components [2021/04/27 22:44] – sintax7 | modding:components [2024/01/26 22:41] (current) – xansta | ||
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======Components====== | ======Components====== | ||
- | Hardpoints | + | Components are the mechanical systems of the ship which attach to Hardpoints. Examples of a component are: ShieldGenerator 4K, IonCannon, LaserCannon, |
- | * Internal | + | |
- | * External | + | |
- | (content coming) | + | Uninstalled components appear as a type of Cargo and can be transferred, |
+ | ===== Hardpoints ===== | ||
+ | There are two types of Hardpoints: Internal and External. Internal hardpoints are for shield generators, reactors, life support, etc. External hardpoints are for engines, thrusters, turrets, and launchers. Some hardpoints only accept certain components, such as the MainReactor hardpoint will only accept a component that is a type of main reactor. | ||
+ | Creating and editing hardpoints can be done in the [[modding: | ||
+ | |||
+ | ===== Adding Components: General ===== | ||
+ | Add a new Component by pressing Add A Component inside the Components menu at the [[modding: | ||
+ | |||
+ | The first menu sets the basic parameters for the component. | ||
+ | |||
+ | ^ Name ^ Description | ||
+ | | Name | The name of the component. | ||
+ | | Type | The component type (which sets what type of hardpoint it can be bound to). | | ||
+ | | Function | ||
+ | | [[canon: | ||
+ | | [[modding: | ||
+ | | Hardpoints | ||
+ | | Consume by Level? | ||
+ | |||
+ | ===== Adding Componments: | ||
+ | |||
+ | The stats set the behavior of the component when it is installed on the ship. | ||
+ | |||
+ | ^ Name ^ Description | ||
+ | | Integrity | ||
+ | | [Integrity] Minimum | ||
+ | | [Integrity] Tolerance | ||
+ | | Optimal [Level] | ||
+ | | Maximum [Level] | ||
+ | | Charge [Rate] | ||
+ | | Bleed | How much waste is there when this component is powered. | ||
+ | |||
+ | ===== Adding Components: Sounds ===== | ||
+ | |||
+ | This menu maps the sound files that players hear when this component is in different states. | ||
+ | |||
+ | ^ Name ^ Description | ||
+ | | Startup | ||
+ | | Ambient | ||
+ | | Activated | ||
+ | | Used | The sound that is played when the component is in use. [//example: The constant thrum the shields make when they are raised.// | ||
+ | | Deactivated | ||
+ | | Shutdown | ||
+ | | Destroyed | ||
+ | |||
+ | ===== Adding Components: Component Types ===== | ||
+ | |||
+ | ^ Name ^ Description | ||
+ | | Unknown | ||
+ | | Battery | ||
+ | | Conduit | ||
+ | | Cloak | Cloaks the ship | | ||
+ | | Environment | ||
+ | | FTL | Provides the ship with FTL capabilities | | ||
+ | | Maneuver | ||
+ | | Power | Generates power, usually the ships reactors | ||
+ | | Propulsion | ||
+ | | Sensor | ||
+ | | Shield | ||
+ | | Weapon | ||
+ | | Weapon System |