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modding:dialog [2021/04/25 21:31] – created sintax7 | modding:dialog [2021/05/03 04:31] – 24.239.107.14 | ||
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- | **Dialog Tree** | + | ======Dialog Tree====== |
- | The " | + | The " |
+ | Below is a flowchart outlining a potential conversation. | ||
+ | {{ : | ||
+ | Each box represents a DIALOG GROUP. Each Dialog Group can contain Text, Topics, and Actions. | ||
+ | TEXT is what the NPC sends to the Player. | ||
+ | |||
+ | TOPICS are what the Player can say in reply to the NPC. Choosing a Topic will link the player to the next Dialog Group. | ||
+ | |||
+ | ACTIONS are triggered when the Dialog Group is activated (and the NPC Text is transmitted). | ||
+ | |||
+ | Looking at the flowchart, explore the sample conversation and see how the Player' | ||
+ | |||
+ | //A tutorial article and video on how to write this sample conversation are coming soon!// | ||
+ | |||
+ | ===== Add Dialog Group ===== | ||
+ | ^ Name ^ Description | ||
+ | | ID | The unique ID for this Dialog Group | text field, must be unique | ||
+ | | Links To | The ID of another Dialog Group that will be triggered after the activation of the current dialog group. | ||
+ | | Text | The text message sent by the NPC to the Player. If multiple options are added, one will be randomly selected from the list each time this Dialog Group is triggered. | ||
+ | | Topics | ||
+ | | Actions |