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modding:encounters [2021/05/03 05:13] – Added "Add an Encounter" 24.239.107.14modding:encounters [2021/05/07 04:43] (current) – [Add an Encounter Group] jazzy
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 ======Encounters====== ======Encounters======
  
-Encounters are similar to a D&D "random encounter" system.  +Encounters are similar to a D&D "random encounter" system.  Encounters can be defined at the [[modding:modules|Module]] and [[modding:missions|Mission]] levels. Encounters at the mission level will override Encounters at the module level that have the exact same name.
  
 ===== Add An Encounter ===== ===== Add An Encounter =====
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 | Location    | A condition that will limit what location this encounter will activate when the players are present.                                                 | name or tag                                          | | Location    | A condition that will limit what location this encounter will activate when the players are present.                                                 | name or tag                                          |
 | Chance      | The percentage chance of this encounter activating.                                                                                                  | 0 to 1 where 0.1 is 10%, 0.5 is 50%, 1 is 100%, etc  | | Chance      | The percentage chance of this encounter activating.                                                                                                  | 0 to 1 where 0.1 is 10%, 0.5 is 50%, 1 is 100%, etc  |
-| Repeating?  | Can this encounter be triggered more than once per activation                                                                                      | Checkbox                                             | +| Repeating?  | Can this encounter be triggered more than once per activation                                                                                      | Checkbox                                             | 
-| Active?     | Is this encounter active at the start of the mission or world(Note: encounters can be activated and deactivated by Actions)                        | Checkbox                                             | +| Active?     | Is this encounter active at the start of the mission or world(Note: encounters can be activated and deactivated by Actions)                        | Checkbox                                             | 
-| Groups      | The potential objects and/or actions inside this encounter.                                                                                          | see Add Encounter Groups                             |+| Groups      | The potential [[modding:add_object|objects]] and/or [[modding:actions|actions]] inside this encounter.                                                                                          | see [[modding:encounters#add_an_encounter_group|Add an Encounter Group]]                             | 
 + 
 +===== Add an Encounter Group ===== 
 + 
 +^ Name        ^ Description                                                             ^ Value              ^ 
 +| Index       | The unique (within this encounter) identifier for the Encounter Group.  | text               | 
 +| Name        | A name for the encounter.                                               | text               | 
 +| Add [[modding:add_object|Object ]] | Add an object to the world when this encounter is triggered.            | see [[modding:add_object|Add an Object]] 
 +| Add [[modding:actions|Action ]] | Add an action that will change the world when triggered.                | see [[modding:actions|Actions       ]] | 
 + 
 +---- 
 +Jump To | 
 +[[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]] | [[modding:objectives|Objectives]]
modding/encounters.1620018825.txt.gz · Last modified: 2021/05/03 05:13 by 24.239.107.14