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modding:events [2021/04/27 15:58] auricmodding:events [2021/05/07 04:44] – [Properties] jazzy
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-====== Game Events ======+====== Game Event ======
  
-This is where the REAL power of the Designer happens.  This system checks for a set of "conditions" and then performs a set of "actions".  +This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment.  This system checks for a set of "conditions" (IF) and then performs a set of "actions" (THEN).  
  
 This system interfaces to a wide variety of ship systems [[modding:components]] and variables. This system interfaces to a wide variety of ship systems [[modding:components]] and variables.
  
 +===== Properties =====
 +^ Name         ^ Description                                                                                                               ^
 +| Name         | The title of this Event. This is considered the ID, and is used to compare when loading module and mission level events.  |
 +| Frequency    | The frequency with with an Event will attempt to trigger in an automated fashion.                                         |
 +| Mode         | The method used for matching the defined conditions to check for a triggered state.                                       |
 +| Game Master  | Is this event visible to the Game Master?                                                                                 |
 +| Active       | The base state of the event. In-Active events can't trigger automatically.                                                |
 +| [[modding:conditions|Conditions]]   | The collection of Conditions defined for this event.                                                                      |
 +| [[modding:actions|Actions]]      | The collection of Actions defined for this event.                                                                         |
  
 +----
 +Jump To |
 +[[modding:events|Event]] | [[modding:encounters|Encounters]] | [[modding:conditions|Conditions]] | [[modding:actions|Actions]] | [[modding:add_object|Objects]] | [[modding:objectives|Objectives]]  
modding/events.txt · Last modified: 2022/01/17 17:50 by hemacast