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modding:missions [2021/05/03 05:04] 24.239.107.14modding:missions [2021/05/03 05:20] 24.239.107.14
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 [[modding:encounters|Encounters]] are events that activate on set intervals. These are akin to random monster spawns. GMs have the ability to adjust the likelihood and other details of the spawn. [[modding:encounters|Encounters]] are events that activate on set intervals. These are akin to random monster spawns. GMs have the ability to adjust the likelihood and other details of the spawn.
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-**Edit Encounter** 
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-The encounter editor allows for basic encounter settings and the adding of Groups. 
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-  * **Name** The name of the encounter. It will be used in the Designer and GM screens. 
-  * **Faction** The faction alignment of the newly spawned encounter object(s). 
-  * **Location** The spawn location of the encounter objects. 
-  * **Change** The chance of the encounter being triggered. Values range from 0 - 1 where 1 = 100%. 
-  * **Repeating?** Checking this box will allow the encounter to be triggered multiple times. Leaving this box unchecked will block the encounter from triggering more than once. 
-  * **Active** Checking this box will allow the encounter to be triggered. Leaving it unchecked will prevent it from being triggered until otherwise enabled by an Action. If an encounter is set not to repeat, making it inactive and then active again will allow it to trigger an additional time. 
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-**Adding an Encounter Group** 
-  * **Index** is the unique identifier for the encounter group. 
-  * **Name** the name for the encounter group. This is for organization.  
-  * **Add Object** opens the same Add Object dialog box that is found in the Objects section above. 
-  * **Add Action** opens the same Add Action dialog box that is found in the Event Actions section below. 
  
  
modding/missions.txt · Last modified: 2022/01/25 23:01 by hemacast