This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
modding:missions [2021/05/03 05:04] – 24.239.107.14 | modding:missions [2021/05/03 05:33] – 24.239.107.14 | ||
---|---|---|---|
Line 24: | Line 24: | ||
Add [[modding: | Add [[modding: | ||
- | |||
- | **Name** The name of the objective as displayed in the objectives list on the comms screen. | ||
- | |||
- | **Group** The grouping of objectives inside the objectives list. This is used for organization. | ||
- | |||
- | **Rank** Choose between a primary mission objective and an optional objective. | ||
- | |||
- | **Type** The type of check required to mark the mission as complete. | ||
- | |||
- | * **Open** An objective that must be marked complete by an Event. | ||
- | * **Commodity** An objective | ||
- | * **Objects Destroyed** An objective | ||
- | * **Objects Hailed** | ||
- | * **Objects Scanned** | ||
- | * **Objects Survived** | ||
- | * **Timed** | ||
- | |||
- | |||
- | **Tags** The variable used to check the type against. | ||
- | //example: Type:" | ||
- | |||
- | **Description** The description displayed when an objective is clicked on the Comms Console. | ||
- | |||
- | **Visible? | ||
===== Comm Channels ===== | ===== Comm Channels ===== | ||
Line 131: | Line 107: | ||
[[modding: | [[modding: | ||
- | |||
- | **Edit Encounter** | ||
- | |||
- | The encounter editor allows for basic encounter settings and the adding of Groups. | ||
- | |||
- | * **Name** The name of the encounter. It will be used in the Designer and GM screens. | ||
- | * **Faction** The faction alignment of the newly spawned encounter object(s). | ||
- | * **Location** The spawn location of the encounter objects. | ||
- | * **Change** The chance of the encounter being triggered. Values range from 0 - 1 where 1 = 100%. | ||
- | * **Repeating? | ||
- | * **Active** Checking this box will allow the encounter to be triggered. Leaving it unchecked will prevent it from being triggered until otherwise enabled by an Action. If an encounter is set not to repeat, making it inactive and then active again will allow it to trigger an additional time. | ||
- | |||
- | **Adding an Encounter Group** | ||
- | * **Index** is the unique identifier for the encounter group. | ||
- | * **Name** the name for the encounter group. This is for organization. | ||
- | * **Add Object** opens the same Add Object dialog box that is found in the Objects section above. | ||
- | * **Add Action** opens the same Add Action dialog box that is found in the Event Actions section below. | ||