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modding:missions [2021/05/03 05:20] 24.239.107.14modding:missions [2021/05/03 05:33] 24.239.107.14
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 Add [[modding:objectives|objectives]] to track mission progress. Use the End Mission When Objectives Complete checkbox in the General Menu to choose if the mission ends when all objectives are complete. Add [[modding:objectives|objectives]] to track mission progress. Use the End Mission When Objectives Complete checkbox in the General Menu to choose if the mission ends when all objectives are complete.
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-**Name** The name of the objective as displayed in the objectives list on the comms screen. 
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-**Group** The grouping of objectives inside the objectives list. This is used for organization. 
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-**Rank** Choose between a primary mission objective and an optional objective. 
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-**Type** The type of check required to mark the mission as complete. 
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-  * **Open** An objective that must be marked complete by an Event. 
-  * **Commodity** An objective 
-  * **Objects Destroyed** An objective 
-  * **Objects Hailed**  
-  * **Objects Scanned**  
-  * **Objects Survived**  
-  * **Timed**  
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-**Tags** The variable used to check the type against.  
-//example: Type:"Objects Destroyed" Tags:"Darts" where "Darts" refer to the tag assigned in the object screen or spawning action.// 
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-**Description** The description displayed when an objective is clicked on the Comms Console. 
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-**Visible?** If this is checked the mission will be visible on the Comms Console. If unchecked it will not be visible. Visibility can be changed through an Event or Dialog Action. 
  
 ===== Comm Channels ===== ===== Comm Channels =====
modding/missions.txt · Last modified: 2022/01/25 23:01 by hemacast