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modding:modules [2021/04/25 05:45] – [Module Menus] jazzymodding:modules [2021/05/07 04:39] – Added Jump To jazzy
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 ===== Horizons Module ===== ===== Horizons Module =====
 +{{ :badge-burst.png?nolink&200|}}
 The Horizons module contains the stock ships, NPCs, missions, and content you first play when launching Starship Horizons. This module is read-only by default. You can copy and rename the Horizons folder to create a sandbox version to explore the pre-existing content. The Horizons module contains the stock ships, NPCs, missions, and content you first play when launching Starship Horizons. This module is read-only by default. You can copy and rename the Horizons folder to create a sandbox version to explore the pre-existing content.
  
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 ===== Custom Module ===== ===== Custom Module =====
-The Custom Module is the other auto-generated module when Horizons is installed on your computer. This is intended for minor tweaks to the game, such as addressing DMX lighting or adding a new ship model to toy with. You can technically write all of your custom missions here too, but we suggest making a standalong folder for your creations. This will make it easier to share your modules with others!+The Custom Module is the other auto-generated module when Horizons is installed on your computer. This is intended for minor tweaks to the game, such as addressing DMX lighting or adding a new ship model to toy with. You can technically write all of your custom missions here too, but we suggest making a standalone folder for your creations. This will make it easier to share your modules with others! 
 +{{ :modding:screenshot_2021-05-03_161107.png?nolink&600 |}} 
 +===== Creating New Modules ===== 
 +//This tutorial is under construction. 
 +// 
 +===== Module Menus ===== 
 +[[modding:commodities|Commodities]] are the cargo items that may be loaded and offloaded from ships. These can be used for trade or to complete mission objectives.
  
-===== New Modules ===== +[[modding:companies|Companies]] - These companies will help fill the galaxy as the game develops. For more information, please see the development roadmap.
-THIS IS UNDER CONSTRUCTION+
  
-===== Module Menus ===== +[[modding:components|Components]] - Components are the parts and pieces of a ship that makes it work.  
-Commodities are the cargo items that may be loaded and offloaded from shipsThese can be used for trade or to complete mission objectives.+ 
 +[[modding:dialog|Dialogs]] - These dialogs are the standard dialogs that may be referenced without writing the same dialog for each and every ship. 
 + 
 +[[modding:encounters|Encounters]] - Encounters spawn objects at a set frequency. Think of these as random monster or quest spawns. 
 + 
 +[[modding:events|Events]] - The event system allows GMs to control how and when a story progresses with powerful IF-THEN statements. 
 + 
 +[[modding:factions|Factions]] - The national alignment of objects in space and their relationship to each other.
  
-Companies These companies will help fill the galaxy as the game developes. For more information, please see the development roadmap.+[[modding:maps|Maps]] The map of space that all Players and Objects will live on.
  
-Components Components are the parts and pieces of a ship that makes it work.  +[[modding:models|Models]] The 3D models for vessels and objects in space.
-Dialogs - These dialogs are the standard dialogs that may be referenced without writing the same dialog for each and every ship.+
  
-Encounters+[[modding:ordinance|Ordnance]] - The types of consumable ammo and devices used vessels.
  
-Events+[[modding:screenbuilding|Screens]] - Creat custom screens for player, audience, or informational purposes.
  
-Factions+[[modding:vessels|Vessels]] - Map 3D models to hardpoints and create custom ships!
  
-Maps+----
  
-Models+[[modding:naming-pools|NPCs - Male]] - The pool of names for male NPC first names.
  
-Ordnance+[[modding:naming-pools|NPCs - Female]] - The pool of names for female NPC first names.
  
-Screens+[[modding:naming-pools|NPCs - Surnames]] - The pool of names for NPC last names.
  
-Vessels +[[modding:naming-pools|Systems]] The pool of names for star systems.
---+
-NPCs - Male+
  
-NPCs Female+[[modding:naming-pools|Systems]] - Suffixes - The pool of names for star system suffixes.
  
-NPCs Surnames+[[modding:naming-pools|Vessels]] - The pool of names used for ships that are generated without specified names.
  
-Systems+----
  
-Systems Suffixes+[[modding:campaigns|Campaigns]] The campaigns engine will allow multimission stories and open-world play. //Coming soon!//
  
-Vessels +[[modding:missions|Missions]] Missions hold specific parameters that can be changed from mission to mission as the stories inside your module progress. The active missions is loaded after your module, overriding module values.
---- +
-Campaigns+
  
-Missions+[[modding:pedias|Encyclopedia]] - Pedia entries allow GMs and Designers to fill out their worlds with detail, intel, and lore.
  
-Encyclopedia+---- 
 +Jump To | 
 +[[modding:modules|Modules]] | [[modding:campaigns|Campaigns]] | [[modding:missions|Missions]] | [[modding:dialog|Dialog]] | [[modding:encounters|Encounters]]
modding/modules.txt · Last modified: 2022/01/25 23:01 by hemacast