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- | The Designer is the modding and mission design interface inside Starship Horizons. The Designer is opened like a console from the station select screen. Once inside designer, you can edit or toggle modules from the [[modding: | + | ====== Modding Overview ====== |
- | Modules contain game content. The Horizons module contains all of the base elements that are baked into the game. Here you can find the stock ships, missions, pedia entries, etc. By default, a Custom module is created on a new installation of Horizons. This will allow players to customize their DMX lighting and tweak the game in other ways. | + | The Designer is the modding and mission design interface inside Starship Horizons. The Designer is opened like a console from the station select screen. Once inside designer, GMs can edit or toggle modules from the [[modding: |
- | The real power of Horizons can be realized by creating your own module, either as a child to the Horizons module or as a standalone root module. The former allows | + | ===== Modules ===== |
+ | |||
+ | [[modding: | ||
+ | |||
+ | The real power of Horizons can be realized by creating your own module, either as a child to the Horizons module or as a standalone root module. The former allows | ||
Once a module is created, designers can begin to add their content to the various module segments. For more information about this, read the other articles in the modding segment of this wiki. | Once a module is created, designers can begin to add their content to the various module segments. For more information about this, read the other articles in the modding segment of this wiki. | ||
- | To create a new mission in a module that is a child to the Horizons module, use the module' | + | ===== Missions Based Inside the World of Horizons ===== |
+ | To create a new mission in a module that is a child to the Horizons module, use the module' | ||
+ | |||
+ | ===== Missions with Custom Worlds ===== | ||
+ | To create a mission in a new root-level module, first create the content to support the mission. At minimum you must create [[modding: | ||
+ | |||
+ | In either scenero GMs may want to edit the [[modding: | ||
+ | |||
+ | ===== Campaigns ===== | ||
+ | A future feature will allow designers to connect missions together and in the form of [[modding: | ||
- | To create a mission in a new root-level module, you will need to first create | + | ===== Additional Information ===== |
+ | A summary video of the designer functionality can be located | ||
- | In either scenero users may want to edit the [[modding: |