This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
canon:components:components_list [2022/01/25 15:36] – hemacast | canon:components:components_list [2022/01/25 16:09] (current) – [Current In Game Components List] hemacast | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== In-Game Components ====== |
//For making or editing your own components see [[modding: | //For making or editing your own components see [[modding: | ||
Line 6: | Line 6: | ||
==== Power ==== | ==== Power ==== | ||
- | * Power Generator | + | * [[canon: |
- | * Power Storage – Batteries. Can run some components if the Ion Reactor is off. | + | * [[canon: |
==== Movement ==== | ==== Movement ==== | ||
- | * FTL – Faster Than Light drive. | + | * [[canon: |
- | * Propulsion – Main Engines. Moves the vessel forward | + | * [[canon: |
- | * Maneuvering – Maneuvering Thrusters. Turn! | + | * [[canon: |
==== Weapons ==== | ==== Weapons ==== | ||
- | * Weapon Systems – Needed for Tactical Interface. Powers the weapons. | + | * [[canon: |
- | * Cannons – Variety of Ion, Pulse, APG, GPG. Guns Guns Guns | + | * [[canon: |
- | * Missile Systems – Missile Tubes, Missile Bays. Do you want to fire all of your missiles at once? Or one at a time? | + | * [[canon: |
- | * Shields – Rechargeable damage reduction. Don't forget to turn them on. | + | * [[canon: |
==== Other ==== | ==== Other ==== | ||
- | * Sensors – Scanning and Communications. Different distances for different power. | + | * [[canon: |
- | * Life Support – Keeping people alive. | + | * [[canon: |
- | * Cloaking – shhhh . . . . . It's a secret | + | * [[canon: |
===== Component Information ===== | ===== Component Information ===== | ||
Name – Name of the Component | Name – Name of the Component | ||
+ | |||
Type – The type of component (what it's supposed to do) | Type – The type of component (what it's supposed to do) | ||
- | Function – Generate, Store, Consume, | + | |
- | Company – The company that makes the component. | + | Function – How it uses energy (Generate, Store, |
+ | |||
+ | [[canon: | ||
Hard Points – How many hard points the component takes up. | Hard Points – How many hard points the component takes up. | ||
Line 40: | Line 44: | ||
==== Power Consumption ==== | ==== Power Consumption ==== | ||
* Level – Amount of power that gets stored in a component | * Level – Amount of power that gets stored in a component | ||
- | | + | |
- | * Maximum – Unsure of difference from Optimal. | + | * Maximum – Unsure of difference from Optimal. |
* Charge – Speed at which the Level gets charged. | * Charge – Speed at which the Level gets charged. | ||
* Bleed – Speed at with the Level discharges. | * Bleed – Speed at with the Level discharges. |