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| canon:components:components_list [2022/01/25 15:10] – created hemacast | canon:components:components_list [2022/01/25 16:09] (current) – [Current In Game Components List] hemacast | ||
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| - | ====== | + | ====== In-Game Components ====== |
| //For making or editing your own components see [[modding: | //For making or editing your own components see [[modding: | ||
| + | |||
| + | ===== Component Types ===== | ||
| + | |||
| + | ==== Power ==== | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | |||
| + | ==== Movement ==== | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | |||
| + | ==== Weapons ==== | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | |||
| + | ==== Other ==== | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | * [[canon: | ||
| + | |||
| + | ===== Component Information ===== | ||
| + | |||
| + | Name – Name of the Component | ||
| + | |||
| + | Type – The type of component (what it's supposed to do) | ||
| + | |||
| + | Function – How it uses energy (Generate, Store, or Consume) | ||
| + | |||
| + | [[canon: | ||
| + | |||
| + | Hard Points – How many hard points the component takes up. | ||
| + | |||
| + | ==== Component Stats ==== | ||
| + | * Integrity – Hit points. | ||
| + | * Minimum – Minimum integrity required to use the component. Below this, the component turns off. | ||
| + | * Tolerance – Unsure. | ||
| + | |||
| + | ==== Power Consumption ==== | ||
| + | * Level – Amount of power that gets stored in a component | ||
| + | * Optimal – The standard amount of power stored in a component. | ||
| + | * Maximum – Unsure of difference from Optimal. | ||
| + | * Charge – Speed at which the Level gets charged. | ||
| + | * Bleed – Speed at with the Level discharges. | ||
| + | |||
| + | ==== Weapons ==== | ||
| + | * Class – Projectile or Missile | ||
| + | * Recycle – How long it takes to fire | ||
| + | * Energy – How much energy it consumes when it fires/ | ||
| + | * Speed – Speed of the projectile, in Meters/ | ||
| + | * Range – Range of the projectile, in Meters | ||
| + | * Damage Type – Type of Damage (Piercing, Electrical, Explosive, Radiation, etc) | ||
| + | * Damage – Hull or Shield Damage | ||