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| canon:components:components_list [2022/01/25 15:37] – [Power Consumption] hemacast | canon:components:components_list [2022/01/25 16:09] (current) – [Current In Game Components List] hemacast | ||
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| - | ====== | + | ====== In-Game Components ====== |
| //For making or editing your own components see [[modding: | //For making or editing your own components see [[modding: | ||
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| ==== Power ==== | ==== Power ==== | ||
| - | * Power Generator | + | * [[canon: |
| - | * Power Storage – Batteries. Can run some components if the Ion Reactor is off. | + | * [[canon: |
| ==== Movement ==== | ==== Movement ==== | ||
| - | * FTL – Faster Than Light drive. | + | * [[canon: |
| - | * Propulsion – Main Engines. Moves the vessel forward | + | * [[canon: |
| - | * Maneuvering – Maneuvering Thrusters. Turn! | + | * [[canon: |
| ==== Weapons ==== | ==== Weapons ==== | ||
| - | * Weapon Systems – Needed for Tactical Interface. Powers the weapons. | + | * [[canon: |
| - | * Cannons – Variety of Ion, Pulse, APG, GPG. Guns Guns Guns | + | * [[canon: |
| - | * Missile Systems – Missile Tubes, Missile Bays. Do you want to fire all of your missiles at once? Or one at a time? | + | * [[canon: |
| - | * Shields – Rechargeable damage reduction. Don't forget to turn them on. | + | * [[canon: |
| ==== Other ==== | ==== Other ==== | ||
| - | * Sensors – Scanning and Communications. Different distances for different power. | + | * [[canon: |
| - | * Life Support – Keeping people alive. | + | * [[canon: |
| - | * Cloaking – shhhh . . . . . It's a secret | + | * [[canon: |
| ===== Component Information ===== | ===== Component Information ===== | ||
| Name – Name of the Component | Name – Name of the Component | ||
| + | |||
| Type – The type of component (what it's supposed to do) | Type – The type of component (what it's supposed to do) | ||
| - | Function – Generate, Store, Consume, | + | |
| - | Company – The company that makes the component. | + | Function – How it uses energy (Generate, Store, |
| + | |||
| + | [[canon: | ||
| Hard Points – How many hard points the component takes up. | Hard Points – How many hard points the component takes up. | ||