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canon:components:components_list [2022/01/25 15:10] – created hemacastcanon:components:components_list [2022/01/25 16:09] (current) – [Current In Game Components List] hemacast
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-====== Current In Game Components List ======+====== In-Game Components ======
  
 //For making or editing your own components see [[modding:components|Components (Modding)]]// //For making or editing your own components see [[modding:components|Components (Modding)]]//
 +
 +===== Component Types =====
 +
 +==== Power ====
 +  * [[canon:components:Power#Power Generators|Power Generator]] - Reactors. Makes the energy that gets used by other systems.
 +  * [[canon:components:Power#Batteries|Power Storage]] – Batteries. Can run some components if the Ion Reactor is off.
 +
 +==== Movement ====
 +  * [[canon:components:movement#FTL|FTL]] – Faster Than Light drive.
 +  * [[canon:components:movement#Propulsion|Propulsion]] – Main Engines. Moves the vessel forward
 +  * [[canon:components:movement#Maneuvering|Maneuvering]] – Maneuvering Thrusters. Turn!
 +
 +==== Weapons ====
 +  * [[canon:components:weapons#Weapon Systems|Weapon Systems]] – Needed for Tactical Interface. Powers the weapons.
 +  * [[canon:components:weapons#Cannons|Cannons]] – Variety of Ion, Pulse, APG, GPG. Guns Guns Guns
 +  * [[canon:components:weapons#Missile Systems|Missile Systems]] – Missile Tubes, Missile Bays. Do you want to fire all of your missiles at once? Or one at a time?
 +  * [[canon:components:weapons#Shields|Shields]] – Rechargeable damage reduction. Don't forget to turn them on.
 +
 +==== Other ====
 +  * [[canon:components:other#Sensors|Sensors]] – Scanning and Communications. Different distances for different power.
 +  * [[canon:components:other#Life Support|Life Support]] – Keeping people alive.
 +  * [[canon:components:other#Cloaking|Cloaking]] – shhhh . . . . . It's a secret
 +
 +===== Component Information =====
 +
 +Name – Name of the Component
 +
 +Type – The type of component (what it's supposed to do)
 +
 +Function – How it uses energy (Generate, Store, or Consume)
 +
 +[[canon:companies:companies_list|Company]] – The company that makes the component.
 +
 +Hard Points – How many hard points the component takes up.
 +
 +==== Component Stats ====
 +  * Integrity – Hit points.
 +  * Minimum – Minimum integrity required to use the component. Below this, the component turns off.
 +  * Tolerance – Unsure.
 +
 +==== Power Consumption ====
 +  * Level – Amount of power that gets stored in a component
 +    * Optimal – The standard amount of power stored in a component.
 +    * Maximum – Unsure of difference from Optimal.
 +  * Charge – Speed at which the Level gets charged.
 +  * Bleed – Speed at with the Level discharges.
 +
 +==== Weapons ====
 +  * Class – Projectile or Missile
 +  * Recycle – How long it takes to fire
 +  * Energy – How much energy it consumes when it fires/charges
 +  * Speed – Speed of the projectile, in Meters/second
 +  * Range – Range of the projectile, in Meters
 +  * Damage Type – Type of Damage (Piercing, Electrical, Explosive, Radiation, etc)
 +  * Damage – Hull or Shield Damage
canon/components/components_list.1643123439.txt.gz · Last modified: 2022/01/25 15:10 by hemacast