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modding:add_object [2021/05/03 05:47] – created 24.239.107.14 | modding:add_object [2022/01/26 19:26] (current) – [General] hemacast | ||
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Creating objects fills the world of Horizons to make the story worth telling. Objects can be quick-spawned using an Action or created using the full Create an Object menu inside the Objects and [[modding: | Creating objects fills the world of Horizons to make the story worth telling. Objects can be quick-spawned using an Action or created using the full Create an Object menu inside the Objects and [[modding: | ||
- | The Create an Object menu has seven sections along the sidebar of the popup: General, | + | The Create an Object menu has seven sections along the sidebar of the popup: General, |
===== General ===== | ===== General ===== | ||
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| Description | | Description | ||
| Designation | | Designation | ||
- | | Faction | + | | [[modding: |
| Class | The ship class, which affects the 3D model and base component setup. | | Class | The ship class, which affects the 3D model and base component setup. | ||
| Tags | These tags are alternative references to the object. Names must be unique but tags can be shared by multiple objects. | | Tags | These tags are alternative references to the object. Names must be unique but tags can be shared by multiple objects. | ||
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| Type | The type of component to attach to the hardpoint. | | Type | The type of component to attach to the hardpoint. | ||
| Value | The string value that pairs with the type above. | | Value | The string value that pairs with the type above. | ||
+ | |||
+ | ===== Dialog ===== | ||
+ | [[modding: | ||
+ | |||
+ | //For more information, | ||
+ | |||
+ | ===== Tasks ===== | ||
+ | Object tasks are orders that are executed in the order that they are assigned. | ||
+ | |||
+ | ^ Name ^ Description | ||
+ | | [[modding: | ||
+ | | Tags | The target parameter of the Type command. | ||
+ | | Clear on Complete? | ||
+ | |||
+ | ===== Properties ===== | ||
+ | These [[modding: | ||
+ | |||
+ | ^ Name ^ Description | ||
+ | | Type | The type of property to set or override. See the [[modding: | ||
+ | | Value | The new value for the selected Type. | | ||
+ | |||
+ | ---- | ||
+ | Jump To | | ||
+ | [[modding: |