User Tools

Site Tools


modding:commodities

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
modding:commodities [2021/04/27 21:52] sintax7modding:commodities [2022/01/26 19:39] (current) – [Properties] hemacast
Line 1: Line 1:
 ======Commodities====== ======Commodities======
 +{{:modding:sample.png?nolink&200 |}}
  
-(content coming)+Commodities are assets that can be used for trading. They are cargo that is stored in the cargo hold and transferred with shuttles.
  
 +The Horizons Module comes with a set of standard [[canon:commodities-horizons_module|In-Game Commodities]] plus the ability to add your own at the [[modding:modules|Module]] or [[modding:missions|Mission]] level.
 +
 +===== Adding Custom Commodities =====
 +{{:modding:add_commodity.png?nolink&400 |}}
 +
 +In the commodities menu, select Add A New Commodity to launch this menu. Fill in the Name, Description, Details, State, Container, etc. 
 +
 +===== Properties =====
 +^ Name         ^ Description                                                                         ^ Values                                 ^
 +| Name         | The Commodity Name                                                                  | text                                   |
 +| Description  | The short description in the Commodity Menu and Cargo Hold.                         | text                                   |
 +| Details      | The detailed description                                                            | text                                   |
 +| State        | The physical state of the commodity                                                 | Solid, Liquid, Vapor, Gas              |
 +| Container    | What the commodity is stored in.                                                    | Cannister, Case, Other                 |
 +| Icon         | The icon image of the commodity.                                                    | Image                                  |
 +| Image        | The fullsize image of the commodity for the cargo hold detail view.                 | Image                                  |
 +| Tags         | The tag for grouping/calling multiple commodities.                                  | string                                 |
 +| Rarity       | How often the commodity spawns.                                                     | 0-1, where 0=rare and 1=common         |
 +| Volatility   | How likely the commodity is to explode and cause damage when the ship hull is hit.  | 0-1, where 0=stable and 1+ Volatile.  |
modding/commodities.1619560326.txt.gz · Last modified: 2021/04/27 21:52 by sintax7