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modding:components [2021/05/07 17:09] – Filled in content. NEED info on where sounds are stored and a REVIEW BY AURIC jazzymodding:components [2024/01/26 22:41] (current) xansta
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 ======Components====== ======Components======
  
-Components are the mechanical systems of the ship which attach to Hardpoints. Examples of a component are: ShieldGenerator 4K, IonCannon, LaserCannon, etc. The available Hardpoints limit how many upgrades a smaller military or a civilian vessel can receive. Larger ships can hold bigger components and more components.+Components are the mechanical systems of the ship which attach to Hardpoints. Examples of a component are: ShieldGenerator 4K, IonCannon, LaserCannon, etc. The available Hardpoints limit how many upgrades a smaller military or a civilian vessel can receive. Larger ships can hold bigger components and more components. Horizons comes with a default set of [[canon:components:components_list|in-game components]].
  
 Uninstalled components appear as a type of Cargo and can be transferred, traded, and looted just like [[modding:commodities|Commodities]] and Ordinance. Actions can be used to install components on ships. This can be done as an Event Action or as a Dialog Action.  Uninstalled components appear as a type of Cargo and can be transferred, traded, and looted just like [[modding:commodities|Commodities]] and Ordinance. Actions can be used to install components on ships. This can be done as an Event Action or as a Dialog Action. 
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 ^ Name               ^ Description                                                                                                       ^ ^ Name               ^ Description                                                                                                       ^
-| Name               | The name of the commodity.                                                                                        | +| Name               | The name of the component.                                                                                        | 
-| Type               | The commodity type (which sets what type of hardpoint it can be bound to).                                        |+| Type               | The component type (which sets what type of hardpoint it can be bound to).                                        |
 | Function           | What does this component do to the ship and its cargo: Store, Transfer, Generate, or Consume.                     | | Function           | What does this component do to the ship and its cargo: Store, Transfer, Generate, or Consume.                     |
-| Company            | What company made this product. See the Companies menu for more information.                                      | +| [[canon:companies:companies_list|Company]]            | What company made this product. See the Companies menu for more information.                                      | 
-| Model              | Does this commodity have a 3D model that represents it.                                                           |+| [[modding:models|Model]]              | Does this component have a 3D model that represents it.                                                           |
 | Hardpoints         | This number controls the size of the component relative to the size of the hardpoint.                             | | Hardpoints         | This number controls the size of the component relative to the size of the hardpoint.                             |
 | Consume by Level?  | Is consumption tied to the level it is being run at in the [[gameplay:stations:engineering|Engineering]] screen.  | | Consume by Level?  | Is consumption tied to the level it is being run at in the [[gameplay:stations:engineering|Engineering]] screen.  |
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 | Shutdown     | The sound that is played when the component has power removed.    [//example: When the shield generator is powered down, we hear the generator spin down.//                                                                                                                        | | Shutdown     | The sound that is played when the component has power removed.    [//example: When the shield generator is powered down, we hear the generator spin down.//                                                                                                                        |
 | Destroyed    | The sound that is played when the component is damaged in battle to the point where it stops functioning.    [//example: When the shield generator is destroyed it fizzles the shields out and then there is complete SILENCE from this system. Maybe there is a special klaxon.// | | Destroyed    | The sound that is played when the component is damaged in battle to the point where it stops functioning.    [//example: When the shield generator is destroyed it fizzles the shields out and then there is complete SILENCE from this system. Maybe there is a special klaxon.// |
 +
 +===== Adding Components: Component Types =====
 +
 +^ Name               ^ Description                                                                                                       ^
 +| Unknown               |? |
 +| Battery               | Stores energy|
 +| Conduit           |? |
 +| Cloak            | Cloaks the ship  |
 +| Environment              | Keeps the crew alive, generally life support systems are this type.  |
 +| FTL         | Provides the ship with FTL capabilities |
 +| Maneuver  | Allows the ship to maneuver in space |
 +| Power  | Generates power, usually the ships reactors  |
 +| Propulsion  | Provides the ship with movement capabilities, usually the ships engines  |
 +| Sensor  | Grants the ship the capability to scan objects in space, used by the Sciences Officer  |
 +| Shield  | Generates a shield around the ship  |
 +| Weapon  | The offensive capabilities of the ship, Missiles, Lasers, etc are this type.   |
 +| Weapon System  | Deprecated, do not use  |
modding/components.1620407356.txt.gz · Last modified: 2021/05/07 17:09 by jazzy