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modding:components [2021/07/25 12:58] – Added component types nikkehmodding:components [2024/01/26 22:41] (current) xansta
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 ======Components====== ======Components======
  
-Components are the mechanical systems of the ship which attach to Hardpoints. Examples of a component are: ShieldGenerator 4K, IonCannon, LaserCannon, etc. The available Hardpoints limit how many upgrades a smaller military or a civilian vessel can receive. Larger ships can hold bigger components and more components.+Components are the mechanical systems of the ship which attach to Hardpoints. Examples of a component are: ShieldGenerator 4K, IonCannon, LaserCannon, etc. The available Hardpoints limit how many upgrades a smaller military or a civilian vessel can receive. Larger ships can hold bigger components and more components. Horizons comes with a default set of [[canon:components:components_list|in-game components]].
  
 Uninstalled components appear as a type of Cargo and can be transferred, traded, and looted just like [[modding:commodities|Commodities]] and Ordinance. Actions can be used to install components on ships. This can be done as an Event Action or as a Dialog Action.  Uninstalled components appear as a type of Cargo and can be transferred, traded, and looted just like [[modding:commodities|Commodities]] and Ordinance. Actions can be used to install components on ships. This can be done as an Event Action or as a Dialog Action. 
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 ^ Name               ^ Description                                                                                                       ^ ^ Name               ^ Description                                                                                                       ^
-| Name               | The name of the commodity.                                                                                        | +| Name               | The name of the component.                                                                                        | 
-| Type               | The commodity type (which sets what type of hardpoint it can be bound to).                                        |+| Type               | The component type (which sets what type of hardpoint it can be bound to).                                        |
 | Function           | What does this component do to the ship and its cargo: Store, Transfer, Generate, or Consume.                     | | Function           | What does this component do to the ship and its cargo: Store, Transfer, Generate, or Consume.                     |
-| Company            | What company made this product. See the Companies menu for more information.                                      | +| [[canon:companies:companies_list|Company]]            | What company made this product. See the Companies menu for more information.                                      | 
-| Model              | Does this commodity have a 3D model that represents it.                                                           |+| [[modding:models|Model]]              | Does this component have a 3D model that represents it.                                                           |
 | Hardpoints         | This number controls the size of the component relative to the size of the hardpoint.                             | | Hardpoints         | This number controls the size of the component relative to the size of the hardpoint.                             |
 | Consume by Level?  | Is consumption tied to the level it is being run at in the [[gameplay:stations:engineering|Engineering]] screen.  | | Consume by Level?  | Is consumption tied to the level it is being run at in the [[gameplay:stations:engineering|Engineering]] screen.  |
modding/components.1627217922.txt.gz · Last modified: 2021/07/25 12:58 by nikkeh