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| modding:events [2021/04/27 15:57] – auric | modding:events [2022/01/17 17:50] (current) – hemacast | ||
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| - | **Game Events** | + | ====== |
| - | This is where the REAL power of the Designer happens. | + | This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment. This system checks for a set of " |
| This system interfaces to a wide variety of ship systems [[modding: | This system interfaces to a wide variety of ship systems [[modding: | ||
| + | ===== Properties ===== | ||
| + | ^ Name ^ Description | ||
| + | | Name | The title of this Event. This is considered the ID, and is used to compare when loading module and mission level events. | ||
| + | | Frequency | ||
| + | | Mode | The method used for matching the defined conditions to check for a triggered state. | ||
| + | | [[gameplay: | ||
| + | | Active | ||
| + | | [[modding: | ||
| + | | [[modding: | ||
| + | ---- | ||
| + | Jump To | | ||
| + | [[modding: | ||