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Game Event

This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment. This system checks for a set of “conditions” (IF) and then performs a set of “actions” (THEN).

This system interfaces to a wide variety of ship systems components and variables.


Name Description
Name The title of this Event. This is considered the ID, and is used to compare when loading module and mission level events.
Frequency The frequency with with an Event will attempt to trigger in an automated fashion.
Mode The method used for matching the defined conditions to check for a triggered state.
Game Master Is this event visible to the Game Master?
Active The base state of the event. In-Active events can't trigger automatically.
Conditions The collection of Conditions defined for this event.
Actions The collection of Actions defined for this event.

Jump To | Event | Encounters | Conditions | Actions | Objects | Objectives

modding/events.txt · Last modified: 2022/01/17 17:50 by hemacast