This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment. This system checks for a set of “conditions” (IF) and then performs a set of “actions” (THEN).
This system interfaces to a wide variety of ship systems components and variables.
|Name||The title of this Event. This is considered the ID, and is used to compare when loading module and mission level events.|
|Frequency||The frequency with with an Event will attempt to trigger in an automated fashion.|
|Mode||The method used for matching the defined conditions to check for a triggered state.|
|Game Master||Is this event visible to the Game Master?|
|Active||The base state of the event. In-Active events can't trigger automatically.|
|Conditions||The collection of Conditions defined for this event.|
|Actions||The collection of Actions defined for this event.|
Jump To | Event | Encounters | Conditions | Actions | Objects | Objectives