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modding:events [2021/04/27 16:27] – auric | modding:events [2022/01/17 17:50] (current) – hemacast | ||
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- | ====== Game Events | + | ====== Game Event ====== |
- | This is where the REAL power of the Designer happens. | + | This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment. This system checks for a set of " |
This system interfaces to a wide variety of ship systems [[modding: | This system interfaces to a wide variety of ship systems [[modding: | ||
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| Frequency | | Frequency | ||
| Mode | The method used for matching the defined conditions to check for a triggered state. | | Mode | The method used for matching the defined conditions to check for a triggered state. | ||
- | | Game Master | + | | [[gameplay: |
| Active | | Active | ||
+ | | [[modding: | ||
+ | | [[modding: | ||
+ | |||
+ | ---- | ||
+ | Jump To | | ||
+ | [[modding: |