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| - | **Missions** | + | ====== |
| - | Minimum | + | The missions menu empowers Game Masters to create and edit missions within Starship Horizons Modules. There are many submenus for the mission |
| - | General mission options | + | |
| + | ===== General ===== | ||
| + | |||
| + | This menu allows for the naming, categorization, | ||
| + | |||
| + | ===== Marquee ===== | ||
| + | |||
| + | This menu allows GMs to set the marquee image that is displayed when the mission is selected in the mission select screen. | ||
| + | |||
| + | ===== Prologue & Epilogue ===== | ||
| + | |||
| + | The Prologue and Epilogue messages will display before and after the mission, respectively. Use those menus to set the messages or deactivate them. | ||
| + | |||
| + | ===== Players & Spawn Points ===== | ||
| + | |||
| + | The **Players Menu** allows for the adding of player ships. Here GMs set the Name, Designation, | ||
| + | |||
| + | Each player ship requires a **Spawn Point**. Use the Spawn Point menu to set these points in space. | ||
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| + | ===== Objectives ===== | ||
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| + | Add [[modding: | ||
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| + | ===== Comm Channels ===== | ||
| + | |||
| + | This menu allows for creating predefined comm channels. These channels can contain more ships and be marked as not-closeable. Tagged ships (by name or object tag) will be in that channel with the Player ship. | ||
| + | |||
| + | ===== Objects ===== | ||
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| + | The creation of an [[modding: | ||
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| + | ===== Encounters ===== | ||
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| + | [[modding: | ||
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| + | ===== Events ===== | ||
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| + | [[modding: | ||
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| + | ===== Variables ===== | ||
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| + | [[modding: | ||
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| + | ===== Waypoints ===== | ||
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| + | [[modding: | ||
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| + | ===== Scripting ===== | ||
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| + | The scripting section allows for custom scripts written in C#. | ||
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| + | ---- | ||
| + | Jump To | | ||
| + | [[modding: | ||