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modding:missions [2021/04/25 21:05] – created sintax7 | modding:missions [2022/01/25 23:01] (current) – hemacast | ||
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- | **Missions** | + | ====== |
- | Minimum | + | The missions menu empowers Game Masters to create and edit missions within Starship Horizons Modules. There are many submenus for the mission |
- | General mission options | + | |
+ | ===== General ===== | ||
+ | |||
+ | This menu allows for the naming, categorization, | ||
+ | |||
+ | ===== Marquee ===== | ||
+ | |||
+ | This menu allows GMs to set the marquee image that is displayed when the mission is selected in the mission select screen. | ||
+ | |||
+ | ===== Prologue & Epilogue ===== | ||
+ | |||
+ | The Prologue and Epilogue messages will display before and after the mission, respectively. Use those menus to set the messages or deactivate them. | ||
+ | |||
+ | ===== Players & Spawn Points ===== | ||
+ | |||
+ | The **Players Menu** allows for the adding of player ships. Here GMs set the Name, Designation, | ||
+ | |||
+ | Each player ship requires a **Spawn Point**. Use the Spawn Point menu to set these points in space. | ||
+ | |||
+ | ===== Objectives ===== | ||
+ | |||
+ | Add [[modding: | ||
+ | |||
+ | ===== Comm Channels ===== | ||
+ | |||
+ | This menu allows for creating predefined comm channels. These channels can contain more ships and be marked as not-closeable. Tagged ships (by name or object tag) will be in that channel with the Player ship. | ||
+ | |||
+ | ===== Objects ===== | ||
+ | |||
+ | The creation of an [[modding: | ||
+ | |||
+ | |||
+ | ===== Encounters ===== | ||
+ | |||
+ | [[modding: | ||
+ | |||
+ | |||
+ | ===== Events ===== | ||
+ | |||
+ | [[modding: | ||
+ | |||
+ | ===== Variables ===== | ||
+ | |||
+ | [[modding: | ||
+ | |||
+ | |||
+ | ===== Waypoints ===== | ||
+ | |||
+ | [[modding: | ||
+ | |||
+ | ===== Scripting ===== | ||
+ | |||
+ | The scripting section allows for custom scripts written in C#. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | Jump To | | ||
+ | [[modding: |