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gameplay:stations:tactical [2021/05/15 17:32] – hemacast | gameplay:stations:tactical [2021/07/23 14:04] (current) – auric | ||
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===Vessel and Shield Status=== | ===Vessel and Shield Status=== | ||
+ | {{: | ||
===Local Contacts=== | ===Local Contacts=== | ||
+ | {{: | ||
---- | ---- | ||
==== Center Panel ==== | ==== Center Panel ==== | ||
+ | {{: | ||
===Local Radar=== | ===Local Radar=== | ||
+ | The [[gameplay: | ||
===Fish Eye Radar=== | ===Fish Eye Radar=== | ||
+ | The upper left and upper right of the local radar screen provides a forward and rear facing fisheye radar. The center circle represents the 90 degree arc of the area in front of or behind the Horizons, and the outer circle represents objects that are more to the side. | ||
===Firing Arcs=== | ===Firing Arcs=== | ||
+ | Tactical has a pair of concentric circles with a wedge centered on the Horizons. These circles represent firing ranges for the weapon system. The outer circle represents Missile Range, while the inner circle represents the laser range. The wedge represents the forward firing arc that the majority of the Horizon' | ||
===Weapon Loadout=== | ===Weapon Loadout=== | ||
+ | {{: | ||
+ | {{: | ||
+ | The weapon loadout shows the individual components of the weapon systems as well as their location on the Horizons. | ||
+ | The details of each weapon includes the designation, | ||
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===Target Intel=== | ===Target Intel=== | ||
+ | {{: | ||
===Weapon Fire Control=== | ===Weapon Fire Control=== | ||
+ | {{: | ||
- | ===Selected Ordinance=== | + | {{: |
- | + | {{: | |
- | ===Available Ordinance=== | + | \\ |
- | Red = Power | + | Starting in condition Yellow, you can load missiles into either LRM, but cannot fire. In condition |
- | Green = Speed | + | |
- | Blue = Range | + | |
+ | ===Ordinance=== | ||
+ | {{: | ||
+ | \\ | ||
+ | Selecting " | ||
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