This is where the REAL power of the Designer happens. These IF-THEN statements allow for custom actions to be triggered at the perfect moment. This system checks for a set of “conditions” (IF) and then performs a set of “actions” (THEN).
This system interfaces to a wide variety of ship systems components and variables.
| Name | Description | 
|---|---|
| Name | The title of this Event. This is considered the ID, and is used to compare when loading module and mission level events. | 
| Frequency | The frequency with with an Event will attempt to trigger in an automated fashion. | 
| Mode | The method used for matching the defined conditions to check for a triggered state. | 
| Game Master | Is this event visible to the Game Master? | 
| Active | The base state of the event. In-Active events can't trigger automatically. | 
| Conditions | The collection of Conditions defined for this event. | 
| Actions | The collection of Actions defined for this event. | 
Jump To | Event | Encounters | Conditions | Actions | Objects | Objectives