Encounters are similar to a D&D “random encounter” system. Encounters can be defined at the Module and Mission levels. Encounters at the mission level will override Encounters at the module level that have the exact same name.
|The unique name/ID for this encounter. Note: encounters at the mission level will override encounters at the module level with the exact same name.
|A condition that can limit what faction this encounter will activate against.
|drop-down selection of known factions
|A condition that will limit what location this encounter will activate when the players are present.
|name or tag
|The percentage chance of this encounter activating.
|0 to 1 where 0.1 is 10%, 0.5 is 50%, 1 is 100%, etc
|Can this encounter be triggered more than once per activation?
|Is this encounter active at the start of the mission or world? (Note: encounters can be activated and deactivated by Actions)
|The potential objects and/or actions inside this encounter.
|see Add an Encounter Group
|The unique (within this encounter) identifier for the Encounter Group.
|A name for the encounter.
|Add an object to the world when this encounter is triggered.
|see Add an Object
|Add an action that will change the world when triggered.