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modding:actions

Actions

Actions are triggered several ways from within Horizons. They can be triggered from as part of an IF-THEN statement inside of an Event (see also: conditions) or triggered with a Dialog Group.

Individual action detail pages coming soon!

Name Description
Adjust Time Add or Remove mission time from the mission clock.
Cargo Add/Remove Adds or removes cargo from an Object or Player.
Device: Command Send a command to an external device.
Device: Poll Trigger a poll on an external device.
DMX Send a DMX lighting look.
Encounter: Check Manually (re)check the chances of an Encounter and trigger it if they have been met.
Encounter: Enable Enable the checking of the chances of an Encounter and trigger it if they have been met.
Encounter: Trigger Manually trigger an encounter, disregarding the chances.
Event: Check Manually (re)check the conditions of an Event and trigger it if they have been met.
Event: Enable Enable the checking of the conditions of an Event and trigger it if they have been met.
Event: Trigger Manually trigger an Event's actions, disregarding the conditions.
Mission: Set Set the current mission. This Action is intended for use within Campaigns.
Mission: End End the current mission. This Action is intended for use within Campaigns.
Mission End: Success Manually ends the mission, marking it as a success.
Mission End: Failure Manually ends the missions, marking it as a failure.
Mission Waypoint: Add Add a waypoint that can be accessed by the Flight officer.
Mission Waypoint: Remove Remove a waypoint that was accessible by the Flight officer.
Send Message Send a message from one Object to another or a Player.
Send Message [Consoles] Send a message directly to a player console.
Send Topic Send a topic from an Object's dialog tree to a Player.
Steam Achievement Trigger a steam achievement unlock for the player hosting the target Player bridge.
Objective: Completion Mark an Objective as complete.
Objective: Visibility Make an Objective visible or invisible.
Object: Property Set or edit an Object Property.
Object: Spawn Instantly add an object to the world. Note: This object menu currently is more limited than the Object and Encounter Add-Object menu.
Object: Despawn Instantly remove an object from the world.
Object: Destroy Trigger the self-destruct on an object, causing it to explode.
Pedia: Show/Hide Show a Pedia entry on a specific player console.
Pedia: Visibility Change the visibility of a Pedia entry.
Phillips Hue: Effect Trigger an effect on a Phillips Hue bridge.
Phillips Hue: Scene Trigger a scene on a Phillips Hue Bridge.
Script: Function Run a custom script function.
Sound: Play Play an audio file from the module directory.
Tag: Add Add a tag to an Object.
Tag: Clear Clear a tag from an Object.
Task: Add Add a task to an Object's queue.
Task: Clear Clear an Object's queue of tasks.
Variable: Set Set or edit the value of a Variable.
Waypoint: Local Set a local waypoint that an Object can reference using the “Go To” Task.
Waypoint: Interstellar Set an interstellar waypoint that an object can reference using the “Go To” Task.
Wait Allow a specified amount of time to elapse before moving on to the next Action.

Jump To | Event | Encounters | Conditions | Actions | Objects

modding/actions.txt · Last modified: 2021/05/07 04:36 by jazzy