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canon:components:weapons

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Weapons

Weapon Systems

Name - Weapon Systems
Type - WeaponSystem
Function - Consume
Hard Points - 5

Integrity - 500
Minimum - 0
Tolerance - 0

Optimal - 1000
Maximum - 1000
Charge - 5
Bleed - 10


Name - Weapon Systems F1
Type - WeaponSystem
Function - Consume
Hard Points - 2

Integrity - 50
Minimum - 0
Tolerance - 0

Optimal - 200
Maximum - 200
Charge - 2
Bleed - 10

Cannons

All Cannons are Type - Weapon and Function - Store. All Cannons get their energy from the Weapon System, so the Optimal, Max, Charge, and Bleed are ignored. They are replaced by Energy and Recycle which are how much energy the weapon draws from the weapon system and how quickly it charges respectively.

Component Name APG GPG ION ION E6 PHOTON PR18 PULSE PULSE ER PULSE II
Company
Hard Points 1 1 1 1 1 1 1 1 1
Integrity 20 20 20 20 20 20 20 20 20
Minimum 0 0 0 0 0 0 0 0 0
Tolerance 0 0 0 0 0 0 0 0 0
Class Projectile Projectile Projectile Projectile Projectile Projectile Projectile Projectile Projectile
Recycle 2 2 2 2 2 2 2 2 2
Energy 2 2 2 2 2 2 2 2 2
Speed 5000 5000 5000 5000 5000 5000 5000 5000 5000
Range 30000 30000 30000 30000 30000 30000 30000 30000 30000
Damage Type Piercing Piercing Piercing Piercing Piercing Piercing Piercing Piercing Piercing
Damage 2 2 2 2 2 2 2 2 2

Missile Systems

Shields


Components : Power | Movement | Weapons | Other

canon/components/weapons.1643129633.txt.gz · Last modified: 2022/01/25 16:53 by hemacast