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development:roadmap

Development Roadmap

Roadmap Update November 2020: Z33ArhVhR_w

Near Term

Near Term are items that are actively being worked on and intended to be released sometime Early to Mid 2021.

  • Flight Console
    • Nav Buoys
    • Distances / ETAs
  • Tactical Console
    • Weapon Configuration
    • Mines
    • Turret Drones
    • Target Counts on Radar by Contact
  • Science Console
    • Improved Scan Details
    • Scan Limitations
    • Detect When Being Scanned
    • Probes
  • Engineer Console
    • Shield Frequencies
    • Modified Energy Use (Base of Level)
  • Comms (Soon to be Operations)
    • Fighter/Squadron Launch/Recall
    • Comm Buoys
  • Vessels
    • Cloaking
    • Repair Limitations
  • Game Master
    • Better Player Detail
    • Master Object List
  • Missions!!
    • New Missions
    • Training Campaign

Mid Term

Mid Term items are slotted to be worked on as near term items get completed. Expected development Mid to Late 2021.

  • Flight
    • Course Plotting
  • Tactical
    • Threat Analysis
    • Shield Modifications
    • System Targeting
  • Operations
    • Deck Comms
    • 3D NPCs on Screen
    • NPC Dialog Audio
  • Medical
    • Health Analysis
    • Disease Control
  • Area Effects
    • Radiation, etc
  • Nebulas!
  • Planets
    • Locations (Bases, etc)
    • More 3D Detail
  • Fighter playable
  • Generic Ships Console
  • Buffs
  • Enhanced Dialog
  • Missions
    • Other Short Campaigns
  • Vessels
    • Variants
  • Models
    • Detail Improvements
  • Steam Workshop

Long Term

Long Term Items are on the list, but won't be implemented until Later 2021 and beyond

  • Built in Player Audio/Video Communications
  • Matchmaking Improvements
  • Single Player (Fighter) Missions/Campaign
  • WebGL
  • Main Campaign
development/roadmap.txt · Last modified: 2021/06/17 16:49 by auric