The “tree” of available dialog between players and NPCs that can be explored in the Operations/Communications station.
Below is a flowchart outlining a potential conversation. Opening the image will make it easier to read.
Each box represents a DIALOG GROUP. Each Dialog Group can contain Text, Topics, and Actions.
TEXT is what the NPC sends to the Player.
TOPICS are what the Player can say in reply to the NPC. Choosing a Topic will link the player to the next Dialog Group.
ACTIONS are triggered when the Dialog Group is activated (and the NPC Text is transmitted).
Looking at the flowchart, explore the sample conversation and see how the Player's future is impacted by their choices.
A tutorial article and video on how to write this sample conversation are coming soon!
|ID||The unique ID for this Dialog Group||text field, must be unique|
|Links To||The ID of another Dialog Group that will be triggered after the activation of the current dialog group.||drop-down selection|
|Text||The text message sent by the NPC to the Player. If multiple options are added, one will be randomly selected from the list each time this Dialog Group is triggered.||text|
|Topics||The response(s) available for the player to send to the NPC. Each Topic has its own ADD TOPIC menu.||see Topics|
|Actions||Actions that are triggered when this Dialog Group is activated.||see Actions|
|Type||The type of communication being sent. Use open for general text and the other options for specific transmissions (such as requesting permission to dock). See Dialog Topic Types for more details.||drop-down selection|
|ID||The unique ID of this particular Topic from within the Dialog Group.||text|
|Links To||The ID of another Dialog Group that will be triggered after the transmission of this topic.||drop-down selection|
|Text||The text message sent by the Player to the NPC.||text|
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