Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
This is an old revision of the document!
Name - Weapon Systems
Type - WeaponSystem
Function - Consume
Hard Points - 5
Integrity - 500
Minimum - 0
Tolerance - 0
Optimal - 1000
Maximum - 1000
Charge - 5
Bleed - 10
Name - Weapon Systems F1
Type - WeaponSystem
Function - Consume
Hard Points - 2
Integrity - 50
Minimum - 0
Tolerance - 0
Optimal - 200
Maximum - 200
Charge - 2
Bleed - 10
All Cannons are Type - Weapon and Function - Store. All Cannons get their energy from the Weapon System, so the Optimal, Max, Charge, and Bleed are ignored. They are replaced by Energy and Recycle which are how much energy the weapon draws from the weapon system and how quickly it charges respectively.
Name | APG | GPG | ION | ION E6 | PHOTON | PR18 | PULSE | PULSE ER | PULSE II |
---|---|---|---|---|---|---|---|---|---|
Company | |||||||||
Hard Points | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Integrity | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Minimum | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tolerance | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Class | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile |
Recycle | 2 | 1 | 0.6 | 3 | 10 | 0.14 | 4 | 4 | 0.4 |
Energy | 4 | 10 | 3 | 8 | 20 | 1 | 7 | 7 | 0.8 |
Speed | 5000 | 8000 | 8000 | 8000 | 1500 | 9000 | 8000 | 8000 | 8000 |
Range | 30000 | 35000 | 20000 | 20000 | 60000 | 20000 | 20000 | 80000 | 20000 |
Damage Type | Piercing | Piercing | Electrical | Electrical | Radiation | Piercing | Piercing | Piercing | Piercing |
Damage | 4 | 3 | 2 | 30 | 1 | 10 | 10 | 10 | 0.25 |