Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
This is an old revision of the document!
Name - Weapon Systems 
Type - WeaponSystem 
Function - Consume 
Hard Points - 5 
Integrity - 500 
Minimum - 0 
Tolerance - 0 
Optimal - 1000 
Maximum - 1000 
Charge - 5 
Bleed - 10 
Name - Weapon Systems F1 
Type - WeaponSystem 
Function - Consume 
Hard Points - 2 
Integrity - 50 
Minimum - 0 
Tolerance - 0 
Optimal - 200 
Maximum - 200 
Charge - 2 
Bleed - 10 
All Cannons are Type - Weapon and Function - Store. All Cannons get their energy from the Weapon System, so the Optimal, Max, Charge, and Bleed are ignored. They are replaced by Energy and Recycle which are how much energy the weapon draws from the weapon system and how quickly it charges respectively.
| Name | APG | GPG | ION | ION E6 | PHOTON | PR18 | PULSE | PULSE ER | PULSE II | 
|---|---|---|---|---|---|---|---|---|---|
| Company | |||||||||
| Hard Points | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 
| Integrity | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 
| Minimum | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
| Tolerance | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
| Class | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | Projectile | 
| Recycle | 2 | 1 | 0.6 | 3 | 10 | 0.14 | 4 | 4 | 0.4 | 
| Energy | 4 | 10 | 3 | 8 | 20 | 1 | 7 | 7 | 0.8 | 
| Speed | 5000 | 8000 | 8000 | 8000 | 1500 | 9000 | 8000 | 8000 | 8000 | 
| Range | 30000 | 35000 | 20000 | 20000 | 60000 | 20000 | 20000 | 80000 | 20000 | 
| Damage Type | Piercing | Piercing | Electrical | Electrical | Radiation | Piercing | Piercing | Piercing | Piercing | 
| Damage | 4 | 3 | 2 | 30 | 1 | 10 | 10 | 10 | 0.25 | 
Missile Systems use ordinance for their loading times, speed, range, damage, and damage type.
Name - LRM (Long Range Missile) 
Hard Points - 1 
Integrity - 20 
Minimum - 0 
Tolerance - 0 
Weapon Class - Missile 
Recycle - 20 
Energy - 2 
Ammo 20 
Max Ammo 100 
Name - LRM FR (I dunno what the FR is) 
Hard Points - 1 
Integrity - 20 
Minimum - 0 
Tolerance - 0 
Weapon Class - Missile 
Recycle - 10 
Energy - 2 
Ammo 20 
Max Ammo 100 
All Shields are of Type - Shield and Function - Consume
| Shield Generator | Shield Generator 500 | Shield Generator 4K | |
| Company | |||
| Hard Points | 4 | 4 | 4 | 
| STATS | |||
| Integrity | 100 | 100 | 100 | 
| Minimum | 0 | 0 | 0 | 
| Tolerance | 0.9 | 0.9 | 0.9 | 
| LEVELS | |||
| Optimal | 100 | 500 | 1000 | 
| Maximum | 100 | 500 | 1000 | 
| Charge | 1 | 1 | 5 | 
| Bleed | 10 | 10 | 10 |