Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
This is an old revision of the document!
For more information about DMX lighting fixtures…check out this article.
For more information about the DMX protocol…check out this article.
This tutorial will guide you in setting up an RGB or RGBA lighting fixture in Horizons and set them to follow the alert statuses and (automatically generated) special effects.
DMX settings are controlled by 3 sections in the Designer:
Note: As of release 28.1, in order to use DMX, the game needs to the launched from the Horizons.exe file in the games bin folder. If you open the launcher, you will need to reconfigure any updates you had to do to the config file and reenable DMX on the DMX Controller page in the Designer.
Sample Fixture 1 - RGB ^ Color ^ Address ^ | Red | 1 | | Green | 2 | | Blue | 3 | Sample Fixture 2 - RGBA
Color | Address |
---|---|
Red | 1 |
Green | 2 |
Blue | 3 |
Amber | 4 |
Sample Fixture 4 - ARGB ^ Color ^ Address ^ | Red | 1 | | Green | 2 | | Blue | 3 | Sample Fixture 2 - ARGB, strobe, fade
Color | Address |
---|---|
Red | 1 |
Green | 2 |
Blue | 3 |
Amber | 4 |
Plug in your devices for setup to the game server computer.
Example: For HedgiePi, this setup includes the Open DMX USB controller, a 5-to-3 pin XLR adapter, and 2 - 6 channel DMX Par lights set up like sample fixture 4.