Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
This is an old revision of the document!
Actions are triggered several ways from within Horizons. They can be triggered from as part of an IF-THEN statement inside of an Event (see also: conditions) or triggered with a Dialog Group.
Individual action detail pages coming soon!
Name | Description |
---|---|
Adjust Time | Add or Remove mission time from the mission clock. |
Cargo Add/Remove | Adds or removes cargo from an Object or Player. |
Device: Command | Send a command to an external device. |
Device: Poll | Trigger a poll on an external device. |
DMX | Send a DMX lighting look. |
Encounter: Check | Manually (re)check the chances of an Encounter and trigger it if they have been met. |
Encounter: Enable | Enable the checking of the chances of an Encounter and trigger it if they have been met. |
Encounter: Trigger | Manually trigger an encounter, disregarding the chances. |
Event: Check | Manually (re)check the conditions of an Event and trigger it if they have been met. |
Event: Enable | Enable the checking of the conditions of an Event and trigger it if they have been met. |
Event: Trigger | Manually trigger an Event's actions, disregarding the conditions. |
Mission: Set | Set the current mission. This Action is intended for use within Campaigns. |
Mission: End | End the current mission. This Action is intended for use within Campaigns. |
Mission End: Success | Manually ends the mission, marking it as a success. |
Mission End: Failure | Manually ends the missions, marking it as a failure. |
Mission Waypoint: Add | Add a waypoint that can be accessed by the Flight officer. |
Mission Waypoint: Remove | Remove a waypoint that was accessible by the Flight officer. |
Send Message | Send a message from one Object to another or a Player. |
Send Message [Consoles] | Send a message directly to a player console. |
Send Topic | Send a topic from an Object's dialog tree to a Player. |
Steam Achievement | Trigger a steam achievement unlock for the player hosting the target Player bridge. |
Objective: Completion | Mark an Objective as complete. |
Objective: Visibility | Make an Objective visible or invisible. |
Object: Property | Set or edit an Object Property. |
Object: Spawn | Instantly add an object to the world. Note: This object menu currently is more limited than the Object and Encounter Add-Object menu. |
Object: Despawn | Instantly remove an object from the world. |
Object: Destroy | Trigger the self-destruct on an object, causing it to explode. |
Pedia: Show/Hide | Show a Pedia entry on a specific player console. |
Pedia: Visibility | Change the visibility of a Pedia entry. |
Phillips Hue: Effect | Trigger an effect on a Phillips Hue bridge. |
Phillips Hue: Scene | Trigger a scene on a Phillips Hue Bridge. |
Script: Function | Run a custom script function. |
Sound: Play | Play an audio file from the module directory. |
Tag: Add | Add a tag to an Object. |
Tag: Clear | Clear a tag from an Object. |
Task: Add | Add a task to an Object's queue. |
Task: Clear | Clear an Object's queue of tasks. |
Variable: Set | Set or edit the value of a Variable. |
Waypoint: Local | Set a local waypoint that an Object can reference using the “Go To” Task. |
Waypoint: Interstellar | Set an interstellar waypoint that an object can reference using the “Go To” Task. |
Wait | Allow a specified amount of time to elapse before moving on to the next Action. |
Jump To | Event | Encounters | Conditions | Actions | Create an Object