Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
This is an old revision of the document!
Encounters are similar to a D&D “random encounter” system.
Name | Description | Value |
---|---|---|
Name | The unique name/ID for this encounter. Note: encounters at the mission level will override encounters at the module level with the exact same name. | text |
Faction | A condition that can limit what faction this encounter will activate against. | drop-down selection of known factions |
Location | A condition that will limit what location this encounter will activate when the players are present. | name or tag |
Chance | The percentage chance of this encounter activating. | 0 to 1 where 0.1 is 10%, 0.5 is 50%, 1 is 100%, etc |
Repeating? | Can this encounter be triggered more than once per activation. | Checkbox |
Active? | Is this encounter active at the start of the mission or world. (Note: encounters can be activated and deactivated by Actions) | Checkbox |
Groups | The potential objects and/or actions inside this encounter. | see Add Encounter Groups |