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modding:encounters

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Encounters

Encounters are similar to a D&D “random encounter” system.

Add An Encounter

Name Description Value
Name The unique name/ID for this encounter. Note: encounters at the mission level will override encounters at the module level with the exact same name. text
Faction A condition that can limit what faction this encounter will activate against. drop-down selection of known factions
Location A condition that will limit what location this encounter will activate when the players are present. name or tag
Chance The percentage chance of this encounter activating. 0 to 1 where 0.1 is 10%, 0.5 is 50%, 1 is 100%, etc
Repeating? Can this encounter be triggered more than once per activation. Checkbox
Active? Is this encounter active at the start of the mission or world. (Note: encounters can be activated and deactivated by Actions) Checkbox
Groups The potential objects and/or actions inside this encounter. see Add Encounter Groups
modding/encounters.1620018825.txt.gz · Last modified: 2021/05/03 05:13 by 24.239.107.14