Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
More information coming soon, however in the meantime please take a look at this video.
There are a few steps to getting a model in game, this will walk you through the basics.
Note: this tutorial assumes you already have a FBX model.
(Written by Nikkeh - on SH Version 26)
Before you get started there are a few tools you'll need to install.
When working in blender there are a few things to note:
UV Mapping
Before you can move on to texture painting you'll need to have your model fully UV mapped. To unwrap your model:
You may have to do this a few times, modifying the unwrap settings as you go. To see your UV Map head over to the UV Editing tab. (Note: there are more advanced ways to unwrap a model, please see YouTube for video tutorials on this.)
Materials & Texture Paints
Feel free to use them during the design/building phase of your model, just know that you'll need to remove them before exporting. I suggest Versioning your files to keep track of this. i.e. FileNameV1.2, FileNameV2.3NoTextureNoMaterials, etc.
Now that you have a model with a UV mapping you can begin working on the texture paint! There are two ways of doing this, 1. Painting in Blender via the Texture Paint tab, 2. Exporting the UV map out to a different tool (Photoshop, etc). (See this tutorial for more info: video guide)
Getting ready for Export
Due to the way MGCB and SH need the files setup we'll need to do some clean up of our Blender file first.
Follow this video guide for using the MGCB Editor: video
Tips:
We'll need to setup a few things before you'll be able to see the model in game. Adding the Model file:
Creating a Vessel:
Is your model a black screen? Just the star background? Other issues?
Using Visual Studio + the Model editor, open up your FBX file.
Any issues loading? Any duplicate models? Remove/Edit and follow step 3 again, update the model name in Your Module > World Building > Model if necessary. Update your vessel if the Model name changes as well.
Tried this with no luck? Try reducing your model's tris in Blender (See this tutorial: video) Try steps 3-5 again.
Still no luck? ask for help in the #modding channel.
Back to Tutorials.