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gameplay:stations:tactical

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Tactical

  1. The Tactical Officer controls the ships ordinance
  2. The alert status of the ship limits what the Tactical officer can do IE: The ship's shields can only be raised in Yellow or Red Alert. The ship's weapons can only be fired when in Red Alert
  3. Missiles
    1. Missile Ranges
  4. Lasers
    1. Laser Range
  5. Shields
    1. Shield Recharge Rate

Tactical Console

Tactical Console

Left Panel

Vessel and Shield Status

Vessel Status and Shield Status The Vessel Status gives the current status of the Hull and Energy Consumption. The Shield Status allows Tactical to raise the shields in Condition Yellow or Red. In Condition Green or Blue, the shields will automatically be disabled.

Local Contacts

Local Contacts The Local Contacts list allows Tactical to select their targets from a list of contacts rather than select an object from the Local Radar.


Center Panel

Local Radar

Fish Eye Radar

Firing Arcs

Weapon Loadout


Right Panel

Target Intel

Weapon Fire Control

Selected Ordinance

Available Ordinance

Red = Power Green = Speed Blue = Range


Bridge Stations : Flight | Tactical | Science | Operations (Comms) | Engineering | Captain
Ancillary Consoles/Displays : Center | Stellar Navigation | Stellar Body | Star System | Alert Status | Shield Status | Cargo Hold | Radar | IRIS
In Progress (Incomplete) Consoles/Displays : Crew Roster | Collision Alarm | Dashboard | Deck Status | Target | Scan | Vessel Status
Admin Consoles : Game Master | Mission Control | Mission Status | Designer

gameplay/stations/tactical.1621103955.txt.gz · Last modified: 2021/05/15 18:39 by hemacast