Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
Getting Started
Gameplay
Lore/Story
Modding
Development
Community
Links
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The Vessel Status gives the current status of the Hull and Energy Consumption. The Shield Status allows Tactical to raise the shields in Condition Yellow or Red. In Condition Green or Blue, the shields will automatically be disabled.
The Local Contacts list allows Tactical to select their targets from a list of contacts rather than select an object from the Local Radar.
The Target Intel component gives Tactical information about the currently selected object.
The Weapon Fire Control and Selected Ordinance gives Tactical control of the weapons systems. On the Horizons, there are the Lasers, and Port and Starboard Long Range Missiles. These systems will be offline in conditions Green and Blue.
Starting in condition Yellow, you can load missiles into either LRM, but cannot fire. In condition Red you'll be able to activate the lasers as well as fire the missiles.
Selecting “Selected Ordinance” or the empty LRM will bring up Available Ordninance. Here will be listed all of tha available ordinance currently on the Horizons, with the Name and the quantity, as well as relative stats of each ordinance. The Red bar is a measure of the power of the ordinance. The Green bar is the speed, both to load the ordinance, and it's velocity once fired. And the Blue bar is the Range of the ordinance.
Bridge Stations : Flight | Tactical | Science | Operations (Comms) | Engineering | Captain
Ancillary Consoles/Displays : Center | Stellar Navigation | Stellar Body | Star System | Alert Status | Shield Status | Cargo Hold | Radar | IRIS
In Progress (Incomplete) Consoles/Displays : Crew Roster | Collision Alarm | Dashboard | Deck Status | Target | Scan | Vessel Status
Admin Consoles : Game Master | Mission Control | Mission Status | Designer